
A dying land. A desperate people. One last chance.
Daggerheart · Actions
This move is perfect for a success with Fear when you're not sure what other consequences apply-the PC can get it done, but it's not going to be easy. For example, the PC can charge across the battlefield, but they'll mark a Stress to do it. As a softer move, you can also make this an offer instead-maybe you give them the choice to only make it halfway across and not mark a Stress. When you have a player mark Stress, describe why the circumstance is stressful-or ask the player to do so. Is it physically taxing in some way? Does it bring up painful memories? Is the PC under significant pressure?
Daggerheart © Darrington Press LLC, used under the Darrington Press Community Gaming License.
Back to Actions