Little MERMAID
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Little MERMAID

D&D 5eA world by Unknown GM
OverviewRules
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Little MERMAID
OverviewRules
Portal/Classes/Warlock
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D&D 5e · Classes

Warlock

hit die8
hit points8 + Con mod at 1st; 1d8 (or 5) + Con mod per level after
primary abilityCharisma

A wielder of magic that is derived from a bargain with an extraplanar entity, channeling eldritch power through a pact with a powerful patron.

Details

Description
A wielder of magic that is derived from a bargain with an extraplanar entity, channeling eldritch power through a pact with a powerful patron.
Hit Die
d8 + Con mod at 1st; 1d8 (or 5) + Con mod per level after
Primary Ability
Charisma
Saving Throws
Proficient: Wisdom,Charisma · Not_proficient: Strength,Dexterity,Constitution,Intelligence

Additional Info

key features
Otherworldly Patron (subclass chosen at 1st level — the entity that has granted you power), Pact Magic (unique spellcasting: slots regained on a short rest, always cast at highest slot level, max 5th-level slots), Eldritch Invocations (choose 2 at 2nd level; pick from a list of supernatural boons that modify or augment your abilities), Pact Boon (choose a boon at 3rd level: Pact of the Blade, Chain, or Tome)
saving throws
Proficient: Wisdom,Charisma · Not_proficient: Strength,Dexterity,Constitution,Intelligence
armor proficiencies
Light armor
weapon proficiencies
Simple weapons

Systems Reference Document 5.1, © 2016 Wizards of the Coast LLC. Licensed under CC BY 4.0.

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