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Frontier 18xx

D&D 5eA world by Unknown GM
OverviewRules
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Frontier 18xx
OverviewRules
Portal/Classes/Sorcerer
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D&D 5e · Classes

Sorcerer

hit die6
hit points6 + Con mod at 1st; 1d6 (or 4) + Con mod per level after
primary abilityCharisma

A spellcaster who draws on inherent magic from a gift or bloodline, bending and shaping magic with an intuitive grasp that is uniquely their own.

Details

Description
A spellcaster who draws on inherent magic from a gift or bloodline, bending and shaping magic with an intuitive grasp that is uniquely their own.
Hit Die
d6 + Con mod at 1st; 1d6 (or 4) + Con mod per level after
Primary Ability
Charisma
Saving Throws
Proficient: Constitution,Charisma · Not_proficient: Strength,Dexterity,Intelligence,Wisdom

Additional Info

key features
Spellcasting (Charisma-based, full caster with a limited spells known list), Sorcerous Origin (subclass chosen at 1st level, reflects the source of your innate magic), Font of Magic (pool of Sorcery Points equal to your level, gained at 2nd; convert between slots and points), Metamagic (choose 2 options at 3rd level to twist spells — Quicken, Twin, Subtle, Heighten, etc.)
saving throws
Proficient: Constitution,Charisma · Not_proficient: Strength,Dexterity,Intelligence,Wisdom
weapon proficiencies
Daggers, Darts, Slings, Quarterstaffs, Light crossbows

Systems Reference Document 5.1, © 2016 Wizards of the Coast LLC. Licensed under CC BY 4.0.

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