Portal / Classes / Druid hit die 8
hit points 8 + Con mod at 1st; 1d8 (or 5) + Con mod per level after
primary ability Wisdom
A priest of the Old Faith, wielding the powers of nature and adopting animal forms to serve as a guardian of the natural world.
Description A priest of the Old Faith, wielding the powers of nature and adopting animal forms to serve as a guardian of the natural world.
Hit Die d8 + Con mod at 1st; 1d8 (or 5) + Con mod per level after
Primary Ability Wisdom
Saving Throws Proficient: Intelligence,Wisdom · Not_proficient: Strength,Dexterity,Constitution,Charisma
key features Druidic (secret language known only to druids), Spellcasting (Wisdom-based, full caster, prepared from full list), Wild Shape (transform into CR 1/4 or lower beasts at 2nd level, higher CR as you level)
saving throws Proficient: Intelligence,Wisdom · Not_proficient: Strength,Dexterity,Constitution,Charisma
armor proficiencies Light armor (non-metal), Medium armor (non-metal), Shields (non-metal)
weapon proficiencies Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings, Spears Systems Reference Document 5.1, © 2016 Wizards of the Coast LLC. Licensed under CC BY 4.0.
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