hit points10 + Con mod at 1st; 1d10 (or 6) + Con mod per level after
primary abilityStrength, Dexterity
A master of martial combat, skilled with a variety of weapons and armor. Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat.
Details
Description
A master of martial combat, skilled with a variety of weapons and armor. Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat.
Hit Die
d10 + Con mod at 1st; 1d10 (or 6) + Con mod per level after
Fighting Style (choose a style such as Archery, Defense, Dueling, or Great Weapon Fighting at 1st level), Second Wind (regain 1d10 + fighter level HP as a bonus action, usable once per short or long rest), Action Surge (take one additional action on your turn, usable once per short or long rest; twice per rest at 17th)