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D&D 5e · Spells
Hold Monster
level5
schoolEnchantment
casting time1 action
range90 feet
durationConcentration, up to 1 minute
WIS save or paralyzed. Works on any creature type. Repeat save each turn. At Higher Levels: +1 creature per slot above 5th.
- Level
- 5
- School
- Enchantment
- Cast Time
- 1 action
- Range
- 90 feet
- Description
- WIS save or paralyzed. Works on any creature type. Repeat save each turn. At Higher Levels: +1 creature per slot above 5th.
- classes
- Bard, Sorcerer, Warlock, Wizard
- components
- V, S, M
- concentration
- true
Systems Reference Document 5.1, © 2016 Wizards of the Coast LLC. Licensed under CC BY 4.0.
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