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D&D 5e · Spells
Spare the Dying
level0
schoolNecromancy
casting time1 action
rangeTouch
durationInstantaneous
Touch a living creature that has 0 hit points. The creature becomes stable.
- Level
- 0
- School
- Necromancy
- Cast Time
- 1 action
- Range
- Touch
- Description
- Touch a living creature that has 0 hit points. The creature becomes stable.
- classes
- Cleric
- components
- V, S
- concentration
- false
Systems Reference Document 5.1, © 2016 Wizards of the Coast LLC. Licensed under CC BY 4.0.
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