✨
D&D 5e · Spells
Spirit Guardians
level3
schoolConjuration
casting time1 action
rangeSelf (15-foot radius)
durationConcentration, up to 10 minutes
Spirits protect you in 15-foot radius — difficult terrain, WIS save or 3d8 radiant/necrotic damage. At Higher Levels: +1d8 per slot above 3rd.
- Level
- 3
- School
- Conjuration
- Cast Time
- 1 action
- Range
- Self (15-foot radius)
- Description
- Spirits protect you in 15-foot radius — difficult terrain, WIS save or 3d8 radiant/necrotic damage. At Higher Levels: +1d8 per slot above 3rd.
- classes
- Cleric
- components
- V, S, M
- concentration
- true
Systems Reference Document 5.1, © 2016 Wizards of the Coast LLC. Licensed under CC BY 4.0.
Back to Spells