The Ashen Vale
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The Ashen Vale

D&D 5eA world by Unknown GM
OverviewRules
T
The Ashen Vale
OverviewRules
Portal/Classes/Wizard
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D&D 5e · Classes

Wizard

hit die6
hit points6 + Con mod at 1st; 1d6 (or 4) + Con mod per level after
primary abilityIntelligence

A scholarly magic-user capable of manipulating the structures of reality itself through careful study, preparation, and an unparalleled mastery of spells.

Details

Description
A scholarly magic-user capable of manipulating the structures of reality itself through careful study, preparation, and an unparalleled mastery of spells.
Hit Die
d6 + Con mod at 1st; 1d6 (or 4) + Con mod per level after
Primary Ability
Intelligence
Saving Throws
Proficient: Intelligence,Wisdom · Not_proficient: Strength,Dexterity,Constitution,Charisma

Additional Info

key features
Spellcasting (Intelligence-based, full caster; prepare spells from the full wizard list each long rest), Arcane Recovery (regain expended spell slots totaling up to half your wizard level rounded up once per long rest on a short rest), Arcane Tradition (subclass chosen at 2nd level; reflects your school of magic specialization), Spell Mastery (at 18th level, choose a 1st- and 2nd-level spell to cast at will without expending a slot)
saving throws
Proficient: Intelligence,Wisdom · Not_proficient: Strength,Dexterity,Constitution,Charisma
weapon proficiencies
Daggers, Darts, Slings, Quarterstaffs, Light crossbows

Systems Reference Document 5.1, © 2016 Wizards of the Coast LLC. Licensed under CC BY 4.0.

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