The ascending Realm
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The ascending Realm

D&D 5eA world by Unknown GM
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T
The ascending Realm
OverviewRules
Portal/Classes/Cleric
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D&D 5e · Classes

Cleric

hit die8
hit points8 + Con mod at 1st; 1d8 (or 5) + Con mod per level after
primary abilityWisdom

A priestly champion who wields divine magic in service of a higher power, chosen by a god to further that deity's agenda in the mortal world.

Details

Description
A priestly champion who wields divine magic in service of a higher power, chosen by a god to further that deity's agenda in the mortal world.
Hit Die
d8 + Con mod at 1st; 1d8 (or 5) + Con mod per level after
Primary Ability
Wisdom
Saving Throws
Proficient: Wisdom,Charisma · Not_proficient: Strength,Dexterity,Constitution,Intelligence

Additional Info

key features
Spellcasting (Wisdom-based, full caster, prepared from full list), Divine Domain (subclass chosen at 1st level, grants bonus spells and features), Channel Divinity (special effect usable once per short or long rest, gained at 2nd level)
saving throws
Proficient: Wisdom,Charisma · Not_proficient: Strength,Dexterity,Constitution,Intelligence
armor proficiencies
Light armor, Medium armor, Shields
weapon proficiencies
Simple weapons

Systems Reference Document 5.1, © 2016 Wizards of the Coast LLC. Licensed under CC BY 4.0.

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