The ascending Realm
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The ascending Realm

D&D 5eA world by Unknown GM
OverviewRules
T
The ascending Realm
OverviewRules
Portal/Classes/Paladin
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D&D 5e · Classes

Paladin

hit die10
hit points10 + Con mod at 1st; 1d10 (or 6) + Con mod per level after
primary abilityStrength, Charisma

A holy warrior bound to a sacred oath, combining martial prowess with divine magic to smite evil and protect the innocent.

Details

Description
A holy warrior bound to a sacred oath, combining martial prowess with divine magic to smite evil and protect the innocent.
Hit Die
d10 + Con mod at 1st; 1d10 (or 6) + Con mod per level after
Primary Ability
Strength,Charisma
Saving Throws
Proficient: Wisdom,Charisma · Not_proficient: Strength,Dexterity,Constitution,Intelligence

Additional Info

key features
Divine Sense (detect celestials, fiends, and undead within 60 ft; usable 1 + Cha mod times per long rest), Lay on Hands (pool of HP equal to 5 × paladin level, restore HP or cure disease/poison by touch), Spellcasting (Charisma-based, half caster, gained at 2nd level), Divine Smite (expend a spell slot after hitting to deal extra radiant damage), Sacred Oath (subclass chosen at 3rd level, grants oath spells and Channel Divinity options)
saving throws
Proficient: Wisdom,Charisma · Not_proficient: Strength,Dexterity,Constitution,Intelligence
armor proficiencies
All armor, Shields
weapon proficiencies
Simple weapons, Martial weapons

Systems Reference Document 5.1, © 2016 Wizards of the Coast LLC. Licensed under CC BY 4.0.

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