The ascending Realm
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The ascending Realm

D&D 5eA world by Unknown GM
OverviewRules
T
The ascending Realm
OverviewRules
Portal/Classes/Ranger
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D&D 5e · Classes

Ranger

hit die10
hit points10 + Con mod at 1st; 1d10 (or 6) + Con mod per level after
primary abilityDexterity, Wisdom

A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization, specializing in a particular type of enemy and terrain.

Details

Description
A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization, specializing in a particular type of enemy and terrain.
Hit Die
d10 + Con mod at 1st; 1d10 (or 6) + Con mod per level after
Primary Ability
Dexterity,Wisdom
Saving Throws
Proficient: Strength,Dexterity · Not_proficient: Constitution,Intelligence,Wisdom,Charisma

Additional Info

key features
Favored Enemy (choose a type of enemy; advantage on survival checks to track them and on Intelligence checks to recall information about them), Natural Explorer (choose a favored terrain; several exploration benefits in that terrain), Spellcasting (Wisdom-based, half caster, gained at 2nd level)
saving throws
Proficient: Strength,Dexterity · Not_proficient: Constitution,Intelligence,Wisdom,Charisma
armor proficiencies
Light armor, Medium armor, Shields
weapon proficiencies
Simple weapons, Martial weapons

Systems Reference Document 5.1, © 2016 Wizards of the Coast LLC. Licensed under CC BY 4.0.

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