hit points10 + Con mod at 1st; 1d10 (or 6) + Con mod per level after
primary abilityDexterity, Wisdom
A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization, specializing in a particular type of enemy and terrain.
Details
Description
A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization, specializing in a particular type of enemy and terrain.
Hit Die
d10 + Con mod at 1st; 1d10 (or 6) + Con mod per level after
Favored Enemy (choose a type of enemy; advantage on survival checks to track them and on Intelligence checks to recall information about them), Natural Explorer (choose a favored terrain; several exploration benefits in that terrain), Spellcasting (Wisdom-based, half caster, gained at 2nd level)