Daggerheart · Actions
If there is a temporary condition or effect on an adversary or environment, you can choose to clear it. When you make this move, lead with the narrative, describing who or what causes the effect to end, then how it changes the PCs' situation. For example, if an adversary is Vulnerable because they're being held down by a tangle of vines, you might describe them using their blade to hack away at the vines to break free. Or if the effect is caused by a spell, you might describe the adversary unleashing a hail of arrows toward the caster, missing them but inhibiting their ability to focus on the spell any longer. If a PC just started an effect, think twice before ending it-it will be more satisfying if they see it impact the scene first. Clearing some conditions or effects might also require you to spend Fear.
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