Cosmere RPG · Rules
Once per Exploration, the party meets a peril beyond ordinary survival and every character tests separately against it; each one who fails suffers it. The printed perils: Dehydration DC 14, losing all but 1 focus; Drained Spheres DC 10, half your spheres going dun; Lost Energy DC 14, Exhausted [−1]; Obscured Senses DC 18, Disoriented for the rest of the scene; Ruined Clothing DC 15, disadvantage on Persuasion and Leadership until you bathe and armor losing Presentable until repaired; Tainted Food DC 12, 2d4 vital.
Stormlight Handbook, glossary. The Cosmere RPG © Brotherwise Games.
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