Cosmere RPG · Rules
The example features a companion can carry, several choosing one option from a set: Aquatic, Climber, Furtive or Spry, so that swimming, climbing, sneaking or difficult terrain no longer imposes Slowed; Carapace or Shell for +2 deflect; Enhanced Senses for an advantage on non-attack tests using the primary sense; Evasive, Skyborn or Slippery to stop triggering Reactive Strikes while moving, flying or swimming; Fleet for +10 feet of a movement rate; Flight for a 30-foot flying rate; Hearty for +10 health; Jumper to jump twice as far untested; Nimble to pass through enemy spaces and share a willing ally’s, where it cannot be grazed and attacks against it take a disadvantage; Skilled for an extra skill rank, rising to two at tier 2 and three at tier 3; and Sleek to count one size smaller when squeezing.
Stormlight Handbook, glossary. The Cosmere RPG © Brotherwise Games.
Back to Rules