Cosmere RPG · Rules
How a Pursuit is scored: an abstract gap, not a real one. The GM sets a starting distance and an escape distance, and every test moves the gap by 1 — closing when a pursuer succeeds or a target fails, widening when a target succeeds or a pursuer fails. At 0 the target is caught; at the escape distance it is gone. Suggested pairs: 2 and 4 through a keep’s hallways, 3 and 6 fleeing a chasmfiend, 4 and 8 across a cityscape.
Stormlight Handbook, glossary. The Cosmere RPG © Brotherwise Games.
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