Cosmere RPG · Rules
The slots an event fills before it triggers — at least two, Opportunity or Complication, the mix chosen by the GM. Whenever a plot die is rolled while the event is on the table, that result can be spent to fill a slot instead of doing what it would normally do, which is the trade the whole tool runs on: an immediate benefit now, or a step toward something far bigger. Players spend Opportunities into positive events and the GM spends Complications into negative ones; an enemy NPC’s results push the opposite way. Two tracks can run at once, racing each other.
Stormlight Handbook, glossary. The Cosmere RPG © Brotherwise Games.
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