Cosmere RPG · Rules
A lasting wound, tracked separately from lost health. You always suffer one on being reduced to 0 health and on each hit taken at 0 health; talents, weapon traits and the GM can inflict them too. The player decides the effect — the suggestions table offers Exhausted, Slowed, Disoriented, Surprised, or the use of only one hand — and always has the final say on how it plays. A minor NPC that suffers one is defeated outright.
Stormlight Handbook, glossary. The Cosmere RPG © Brotherwise Games.
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