Cosmere RPG · Rules
Not a skill test: roll a d20, add your armor’s deflect value and any relevant ability modifiers, then subtract 5 for each injury you already carry — the result can go negative. −6 or lower is death; −5 to 0 is a permanent injury; 1 to 5 is a vicious injury lasting 6d6 days; 6 to 15 is a shallow injury lasting 1d6 days; 16 or more is a flesh wound that clears after a long rest.
Stormlight Handbook, glossary. The Cosmere RPG © Brotherwise Games.
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