Cosmere RPG · Rules
Illumination’s basic effect: infuse an illusion into thin air anywhere in your spren bond range. A simple, silent object costs 1 Investiture every 10 minutes; a character or anything animated costs 1 a round. A disguise worn by yourself costs nothing beyond holding at least 1 Investiture. Simple illusions and self-disguises convince by default; a complex one may need an Illumination test against a passive viewer’s Cognitive defense, and anyone who scrutinizes it makes a Perception test opposed by your Illumination.
Stormlight Handbook, glossary. The Cosmere RPG © Brotherwise Games.
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