Cosmere RPG · Rules
What a character spends focus on when a social test lands on them: 2 focus against a reasonably persuasive contribution, 4 against an extremely strong one. The GM can rule that an argument is so telling, or so aligned with what an NPC wants, that they simply do not resist. At 0 focus a character can no longer resist anything, and generally concedes the point or checks out of the scene. Any effect aimed at "a character you can influence" can be shrugged off the same way, for 2 focus.
Stormlight Handbook, glossary. The Cosmere RPG © Brotherwise Games.
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