Wildemount
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Wildemount
A Land Beyond
Daggerheart
A world by Unknown GM
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Daggerheart · 240 entries
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240 entries
Cards
Table
E
Acidpaste
Equipment · Consumable
This paste eats away walls and other surfaces in bright flashes.
E
Airblade Charm
Equipment · Item
You can attach this charm to a weapon with a Melee range. Three times per rest, you can activate the charm and attack a target…
E
Alistair’s Torch
Equipment · Item
You can light this magic torch at will. The flame’s light fills a much larger space than it should, enough to illuminate a cave…
E
Arcane Cloak
Equipment · Item
A creature with a Spellcast trait wearing this cloak can adjust its color, texture, and size at will.
E
Arcane Prism
Equipment · Item
Position this prism in a location of your choosing and activate it. All allies within Close range of it gain a +1 bonus to their…
E
Arcticite Shard
Equipment · Consumable
Choose a point within Far range. All targets within Close range of that point must succeed on a Reaction Roll (16) or take 3d6…
E
Armor Stitcher
Equipment · Consumable
You can use this stitcher to spend any number of Hope and clear that many Armor Slots.
E
Attune Potion
Equipment · Consumable
You gain a +1 bonus to your next Instinct Roll.
E
Attune Relic
Equipment · Item
You gain a +1 bonus to your Instinct. You can only carry one relic.
E
Augur’s Relic
Equipment · Item
Once per long rest, you can activate your Hope feature without spending Hope. You can carry only one relic.
E
Bag of Ficklesand
Equipment · Item
You can convince this small bag of sand to be much heavier or lighter with a successful Presence Roll (10). Additionally, on a…
E
Ball Bearings
Equipment · Item
This pouch contains perfectly smooth metal spheres.
E
Belt of Unity
Equipment · Item
Once per session, you can spend 5 Hope to lead a Tag Team Roll with three PCs instead of two.
E
Berserker’s Brew
Equipment · Consumable
When you drink this dram of liquid, you gain a bonus to your Strength and a penalty to your Finesse and Knowledge equal to your…
E
Blackwing Quill
Equipment · Item
This writing quill never runs out of ink or needs to be sharpened.
E
Blinding Orb
Equipment · Consumable
You can activate this orb to create a flash of bright light. All targets within Close range become Vulnerable until they mark HP.
E
Blood of the Yorgi
Equipment · Consumable
You can drink this blood to disappear from where you are and immediately reappear at a point you can see within Very Far range.
E
Bloodstone
Equipment · Item
You can attach this stone to a weapon that doesn’t already have a feature. The weapon gains the following feature. Brutal: When…
E
Bolster Potion
Equipment · Consumable
You gain a +1 bonus to your next Strength Roll.
E
Bolster Relic
Equipment · Item
You gain a +1 bonus to your Strength. You can only carry one relic.
E
Bonding Honey
Equipment · Consumable
This honey can be used to glue two objects together permanently.
E
Boots of Supple Mystique
Equipment · Item
While wearing these boots, you don’t leave tracks or footprints.
E
Box of Dragon Dust
Equipment · Item
This snuffbox is filled with combustible powder.
E
Box of Many Goods
Equipment · Item
Once per long rest, you can open this small box and roll a d12. On a result of 1–6, it’s empty. On a result of 7–10, it contains…
E
Bridge Seed
Equipment · Consumable
Thick vines grow from your location to a point of your choice within Far range, allowing you to climb up or across them. The…
E
Bundle of Spiderlegs
Equipment · Consumable
You can eat these spiderlegs to walk on walls until your next rest.
E
Cacophonous Concoction
Equipment · Consumable
When you drink this potion, anything you say or do in the next hour becomes impossible for a witness to recount. Any attempts…
E
Calming Pendant
Equipment · Item
When you would mark your last Stress, roll a d6. On a result of 5 or higher, don’t mark it.
E
Caltrops
Equipment · Item
You can spread these caltrops in a Very Close area around you. A creature hastening through that area must mark a Stress.
E
Channelstone
Equipment · Consumable
You can use this stone to take a spell or grimoire from your vault, use it once, and return it to your vault.
E
Charging Quiver
Equipment · Item
When you succeed on an attack with an arrow stored in this quiver, gain a bonus to the damage roll equal to your current tier.
E
Charm Potion
Equipment · Consumable
You gain a +1 bonus to your next Presence Roll.
E
Charm Relic
Equipment · Item
You gain a +1 bonus to your Presence. You can only carry one relic.
E
Cheater’s Coin
Equipment · Item
When you flip this coin, you can spend a Hope to determine which side it lands on.
E
Chimeric Saliva
Equipment · Consumable
You can apply this saliva to a weapon that deals physical damage to change its damage type to magic until your next rest.
E
Circle of the Void
Equipment · Consumable
Mark a Stress to create a void that extends up to Far range. No magic can be cast inside the void, and creatures within the void…
E
Ciscan Fog Bottle
Equipment · Consumable
You can break this jar to fill the area within Close range with magical mist. A creature who enters the mist clears a Stress and…
E
Clay Companion
Equipment · Item
When you sculpt this ball of clay into a clay animal companion, it behaves as that animal. For example, a clay spider can spin…
E
Cockerel Claw Tea
Equipment · Consumable
You can drink this tea to refresh your features as if you had taken a long rest.
E
Collapsible Pole
Equipment · Item
You can break down this 18-foot pole into six interlinked 3-foot segments.
E
Collar of Ascendancy
Equipment · Item
An animal who wears this collar gains the ability to speak and understand common speech.
E
Communion Relic
Equipment · Item
Once per rest, you can spend a Hope to use an ally’s Experience as if it were your own. You can carry only one relic.
E
Companion Case
Equipment · Item
This case can fit a small animal companion. While the companion is inside, the animal and case are immune to all damage and…
E
Control Potion
Equipment · Consumable
You gain a +1 bonus to your next Finesse Roll.
E
Control Relic
Equipment · Item
You gain a +1 bonus to your Finesse. You can only carry one relic.
E
Corrector Sprite
Equipment · Item
This tiny sprite sits in the curve of your ear canal and whispers helpful advice during combat. Once per short rest, you can gain…
E
Crucible Frames
Equipment · Item
These eyeglasses reveal weak points in objects and creatures. Three times per rest, you can spend a Hope to gain advantage on an…
E
Cupbearer’s Bezoar
Equipment · Consumable
You can swallow this bezoar to become immune to poisons until your next long rest.
E
Dagginae’s Obsidian Slate
Equipment · Item
This wafer-thin sheet of volcanic glass is used by archivists to keep notes. Any information etched onto its surface disappears…
E
Death Tea
Equipment · Consumable
After you drink this tea, you instantly kill your target when you critically succeed on an attack. If you don’t critically…
E
Deathseer’s Powder
Equipment · Consumable
You can sprinkle this powder over a recently deceased corpse to conjure a spectral reprise of their final minute of life.
E
Demiurge’s Draught
Equipment · Consumable
You can drink this draught to gain a +1 bonus to your Proficiency for your next successful attack roll.
E
Displacement Token
Equipment · Consumable
You can swallow this token to conjure two illusions of yourself that you can control. Each illusion lasts until it takes damage…
E
Dragonbloom Tea
Equipment · Consumable
You can drink this tea to unleash a fiery breath attack. Make an Instinct Roll against all adversaries in front of you within…
E
Drakemantle
Equipment · Consumable
You can use this enchanted ancient dragon hide to gain draconic characteristics until the end of the scene, when the hide falls…
E
Dripfang Poison
Equipment · Consumable
A creature who consumes this poison takes 8d10 direct magic damage.
E
Dual Flask
Equipment · Item
This flask can hold two different liquids. You can swap between them by flipping a small switch on the flask’s side.
E
Eclipse Coin
Equipment · Item
Once per rest, flip a coin. On heads, you gain a +1 bonus to attack rolls until your next successful attack. On tails, you gain…
E
Elusive Amulet
Equipment · Item
Once per long rest, you can activate this amulet to become Hidden until you move. While Hidden in this way, you remain unseen…
E
Elven Spyglass
Equipment · Item
You can use this spyglass to magnify your vision a hundredfold.
E
Emberite Shard
Equipment · Consumable
Choose a point within Far range. All targets within Close range of that point must succeed on a Reaction Roll (16) or take 3d6…
E
Empty Chest
Equipment · Item
This magical chest appears empty. When you speak a specific trigger word or action and open the chest, you can see the items…
E
Enchanter’s Loupe
Equipment · Item
You can use this loupe to see through illusions and enchantments.
E
Enlighten Potion
Equipment · Consumable
You gain a +1 bonus to your next Knowledge Roll.
E
Enlighten Relic
Equipment · Item
You gain a +1 bonus to your Knowledge. You can only carry one relic.
E
Escher’s Mirrorball
Equipment · Item
Once per long rest, you can command this fist-sized silver orb to capture an omnidirectional image of its surroundings on its…
E
Feast of Xuria
Equipment · Consumable
You can eat this meal to clear all HP and Stress and gain 1d4 Hope.
E
Featherbone
Equipment · Consumable
You can use this bone to control your falling speed for a number of minutes equal to your level.
E
Featherstep Potion
Equipment · Consumable
You can drink this potion to sprout small wings from your ankles that give you a bonus to your Evasion equal to your tier until…
E
Fire Jar
Equipment · Item
You can pour out the strange liquid contents of this jar to instantly produce fire. The contents regenerate when you take a long…
E
Flickerfly Pendant
Equipment · Item
While you carry this pendant, your weapons with a Melee range that deal physical damage have a gossamer sheen and can attack…
E
Force Disc
Equipment · Item
This shimmering two-dimensional disc of magical force has a 4-foot diameter and is magically tethered to a pebble. The disc…
E
Formoid Serum
Equipment · Consumable
You can drink this potion to become a swarm of 16 million ants until the end of the scene. You keep and have access to all…
E
Fulgurite Shard
Equipment · Consumable
Choose a point within Far range. All targets within Close range of that point must succeed on a Reaction Roll (16) or take 3d6…
E
Furball Bag
Equipment · Item
Once per rest, you can produce 2d20 harmless, cat-sized fur creatures of indeterminate origin and species from this bag.
E
Gadiman’s Backpack
Equipment · Item
Once per rest, you can spend a Hope to conjure a mundane item up to a cubic foot in size inside this satchel.
E
Gambler’s Fallacy
Equipment · Consumable
You can spend any number of handfuls of gold by placing them into this slotted ceramic jar shaped like a pig. When you throw the…
E
Gecko Gloves
Equipment · Item
You can climb up vertical surfaces and across ceilings.
E
Gem of Alacrity
Equipment · Item
You can attach this gem to a weapon, allowing you to use your Agility when making an attack with that weapon.
E
Gem of Audacity
Equipment · Item
You can attach this gem to a weapon, allowing you to use your Presence when making an attack with that weapon.
E
Gem of Insight
Equipment · Item
You can attach this gem to a weapon, allowing you to use your Instinct when making an attack with that weapon.
E
Gem of Might
Equipment · Item
You can attach this gem to a weapon, allowing you to use your Strength when making an attack with that weapon.
E
Gem of Precision
Equipment · Item
You can attach this gem to a weapon, allowing you to use your Finesse when making an attack with that weapon.
E
Gem of Sagacity
Equipment · Item
You can attach this gem to a weapon, allowing you to use your Knowledge when making an attack with that weapon.
E
Ghoulskin Gloves
Equipment · Item
When you attack with a physical weapon while wearing these gloves, the damage is considered both physical and magic.
E
Gill Salve
Equipment · Consumable
You can apply this salve to your neck to breathe underwater for a number of minutes equal to your level.
E
Glamour Stone
Equipment · Item
Activate this pebble-sized stone to memorize the appearance of someone you can see. Spend a Hope to magically recreate this guise…
E
Glider
Equipment · Item
While falling, you can mark a Stress to deploy this small parachute and glide safely to the ground.
E
Gloves of Alacrity
Equipment · Item
When you would mark a Stress to reload a weapon, you don’t mark it.
E
Glowmoss Mushroom
Equipment · Consumable
You can break this mushroom into pieces, causing it to glow bright blue until your next long rest.
E
Godling’s Pomelo
Equipment · Consumable
You can eat this citrus fruit to clear all Hit Points and Stress.
E
Gossip Flower
Equipment · Consumable
You can plant this seed in soil. It instantly grows into a small flower that records everything it hears for up to one week. When…
E
Gourmet Granules
Equipment · Item
This savory powder makes any food it’s sprinkled on delicious and healthy, no matter how bland or rotten it is.
E
Grapnel
Equipment · Item
You gain advantage on action rolls to climb sheer surfaces.
E
Gravewarden’s Bell
Equipment · Item
This bell rings when a ghost or undead creature moves within Far range of it.
E
Gravity Bomb
Equipment · Consumable
You can throw this peach-sized mechanical orb at a point within Far range. It implodes and pulls all creatures and objects within…
E
Greatstone
Equipment · Item
You can attach this stone to a weapon that doesn’t already have a feature. The weapon gains the following feature. Powerful: On a…
E
Green Ooze Oil
Equipment · Consumable
You can coat your weapon in this oil. The next successful attack you make with this weapon deals an extra 1d8 magic damage and…
E
Grindletooth Venom
Equipment · Consumable
You can apply this venom to a weapon that deals physical damage to add a d6 to your next damage roll with that weapon.
E
Growing Potion
Equipment · Consumable
You can drink this potion to double your size until you choose to drop this form or your next rest. While in this form, you have…
E
Health Potion
Equipment · Consumable
Clear 1d4+1 HP.
E
Hero’s Helm
Equipment · Item
When you critically succeed on an attack, all allies within Close range gain a Hope.
E
Hollowbark Horn
Equipment · Item
You can blow this horn to summon a small woodland creature to perform a simple task.
E
Homet’s Secret Potion
Equipment · Consumable
After drinking this potion, the next successful attack you make critically succeeds.
E
Homing Compasses
Equipment · Item
These two compasses point toward each other no matter how far apart they are.
E
Honing Relic
Equipment · Item
You gain a +1 bonus to an Experience of your choice. You can only carry one relic.
E
Hopehold Flare
Equipment · Consumable
When you use this flare, allies within Close range roll a d6 when they spend a Hope. On a result of 6, they gain the effect of…
E
Hopekeeper Locket
Equipment · Item
During a long rest, if you have 6 Hope, you can spend a Hope to imbue this locket with your bountiful resolve. When you have 0…
E
Improved Arcane Shard
Equipment · Consumable
You can make a Finesse Roll to throw this shard at a group of adversaries within Far range. Targets you succeed against take 2d20…
E
Improved Grindletooth Venom
Equipment · Consumable
You can apply this venom to a weapon that deals physical damage to add a d8 to your next damage roll with that weapon.
E
Infinite Bag
Equipment · Item
When you store items in this bag, they are kept in a pocket dimension that never runs out of space. You can retrieve an item at…
E
Insomniac’s Periapt
Equipment · Item
When you take a rest without clearing Hit Points or Stress, you gain a +2 bonus to attack and damage rolls until your next rest.
E
Instant Camp
Equipment · Consumable
You can unfold this small mechanical box into a camping tent large enough to safely house six people. The tent collapses at the…
E
Invisibility Potion
Equipment · Consumable
You are Hidden until you deal damage to another creature or until your next rest.
E
Iridian Dust
Equipment · Consumable
This multicolored powder sticks to everything and prevents creatures covered in it from becoming Hidden.
E
Iron Dagger Pendant
Equipment · Item
Once per long rest, you can spend a Hope to tell the pendant a creature’s name. The pendant gently pulls you toward that…
E
Iron Veil
Equipment · Item
This chain-link head covering renders the wearer invisible to fey creatures.
E
Jar of Lost Voices
Equipment · Consumable
You can open this jar to release a deafening echo of voices for a number of minutes equal to your Instinct. Creatures within Far…
E
Jumping Root
Equipment · Consumable
Eat this root to leap up to Far range once without needing to roll.
E
Kingfisher’s Net
Equipment · Item
Once per long rest, you can use this net to scoop one live fish out of any amount of water, no matter how unlikely it is for that…
E
Knockback Bracelets
Equipment · Item
On a successful weapon attack, you can knock your target back up to Close range from their location.
E
Knowledge Stone
Equipment · Consumable
If you die while holding this stone, an ally can take a card from your loadout to place in their loadout or vault. After they…
E
Lakestrider Boots
Equipment · Item
You can walk on the surface of water as if it were soft ground.
E
Lionheart Tonic
Equipment · Consumable
You can drink this tonic to gain a +1 bonus to your Proficiency until you roll with Fear.
E
Loaded Dice
Equipment · Item
You can choose what result this set of weighted dice rolls with a successful Finesse Roll (14). If you roll with Fear, anyone…
E
Lorekeeper
Equipment · Item
You can store the name and details of up to three hostile creatures inside this book. You gain a +1 bonus to action rolls against…
E
Lyrebird Lozenge
Equipment · Consumable
You can dissolve this lozenge in your mouth to perfectly mimic any voice you’ve heard until the end of the scene.
E
Magic-User’s Malison
Equipment · Consumable
When you release this spellcaster’s trapped soul, you can cast one spell from a card in your vault as if it were in your loadout.…
E
Major Arcane Shard
Equipment · Consumable
You can make a Finesse Roll to throw this shard at a group of adversaries within Far range. Targets you succeed against take 4d20…
E
Major Attune Potion
Equipment · Consumable
You gain a +1 bonus to your Instinct until your next rest.
E
Major Bolster Potion
Equipment · Consumable
You gain a +1 bonus to your Strength until your next rest.
E
Major Charm Potion
Equipment · Consumable
You gain a +1 bonus to your Presence until your next rest.
E
Major Control Potion
Equipment · Consumable
You gain a +1 bonus to your Finesse until your next rest.
E
Major Enlighten Potion
Equipment · Consumable
You gain a +1 bonus to your Knowledge until your next rest.
E
Major Health Potion
Equipment · Consumable
Clear 1d4+2 HP.
E
Major Stamina Potion
Equipment · Consumable
Clear 1d4+2 Stress.
E
Major Stride Potion
Equipment · Consumable
You gain a +1 bonus to your Agility until your next rest.
E
Manacles
Equipment · Item
This pair of locking cuffs comes with a key.
E
Mandragorian Torch
Equipment · Item
This torch gives off light only the bearer can see.
E
Map of Revelation
Equipment · Item
You can attune this map to one creature at a time. The map always shows the attuned creature’s location.
E
Mask of the Echoed Self
Equipment · Consumable
You can wear this mask during your next level up to swap the values of any of your traits. When you do, the mask becomes your…
E
Mesmer’s Tonic
Equipment · Consumable
When you drink this tonic, the only thing you can hear until your next rest are the surface thoughts of creatures within Very…
E
Midas Flask
Equipment · Consumable
You can pour this small flask of alchemical liquid over a mundane item to instantly transmute it into a handful of gold.
E
Minor Health Potion
Equipment · Consumable
Clear 1d4 HP.
E
Minor Health Potion Recipe
Equipment · Item
As a downtime move, you can use a vial of blood to craft a Minor Health Potion.
E
Minor Stamina Potion
Equipment · Consumable
Clear 1d4 Stress.
E
Minor Stamina Potion Recipe
Equipment · Item
As a downtime move, you can use the bone of a creature to craft a Minor Stamina Potion.
E
Mirror of Marigold
Equipment · Consumable
When you take damage, you can spend a Hope to negate that damage, after which the mirror shatters.
E
Mnemonic Potion
Equipment · Consumable
You can drink this potion to Utilize an Experience without spending a Hope.
E
Molepaw Mittens
Equipment · Item
Spend a Hope to swim through earth as if it were water for the next 10 minutes.
E
Moonlight Orb
Equipment · Consumable
You can shatter this orb to make the area within Very Far range appear as though it’s moonlit nighttime for the next 24 hours.
E
Morphing Clay
Equipment · Consumable
You can spend a Hope to use this clay, altering your face enough to make you unrecognizable until your next rest.
E
Mossmantle Potion
Equipment · Consumable
You can drink this tea to perfectly blend into natural environments until your next rest.
E
Mythic Dust
Equipment · Consumable
You can apply this dust to a weapon that deals magic damage to add a d12 to your next damage roll with that weapon.
E
Mythic Dust Recipe
Equipment · Item
As a downtime move, you can use a handful of fine gold dust to craft Mythic Dust.
E
Namer’s Oracle
Equipment · Item
Once per session, you can roll this set of runic dice to reveal the full name of the last person you touched.
E
Necroprancer’s Bell
Equipment · Consumable
You can break this rusted, clapperless bell against the ground to summon a skeletal steed that climbs out of the earth and serves…
E
Night Hag’s Dust
Equipment · Consumable
You can blow this dust in an adversary’s face to prevent them from clearing Stress until your next long rest.
E
Nighthawker’s Ring
Equipment · Item
Spend a Hope to activate the gemstone in this ring until the end of the scene. While active, the gemstone changes color to…
E
Nightmare Mead
Equipment · Consumable
You can drink this potion to discover the deepest fear of the next person you make eye contact with. When you do, the GM gains a…
E
Ogre Musk
Equipment · Consumable
You can use this musk to prevent anyone from tracking you by mundane or magical means until your next rest.
E
Packet of Space Dust
Equipment · Consumable
This dust causes anything it covers to become lighter than air. One packet contains enough dust to cover the contents of a picnic…
E
Paragon’s Chain
Equipment · Item
As a downtime move, you can meditate on an ideal or principle you hold dear and focus your will into this chain. Once per long…
E
Phial of Deep Ink
Equipment · Consumable
You can drink this bottle of ink to transform into a cephalopod of roughly your size for the next hour. You gain rubbery skin,…
E
Phobophage’s Circlet
Equipment · Item
When the GM spends a Fear, roll a d4. Once per scene on a result of 4, you clear a Stress.
E
Phoenix Feather
Equipment · Item
If you have at least one Phoenix Feather on you when you fall unconscious, you gain a +1 bonus to the roll you make to determine…
E
Piercing Arrows
Equipment · Item
Three times per rest when you succeed on an attack with one of these arrows, you can add your Proficiency to the damage roll.
E
Piper Whistle
Equipment · Item
This handcrafted whistle has a distinctive sound. When you blow this whistle, its piercing tone can be heard within a 1-mile…
E
Pipeweed
Equipment · Consumable
When you choose the Clear Stress downtime move during a short rest, you can smoke this non-intoxicating leaf to clear an…
E
Portal Frames
Equipment · Item
This pair of small ornate frames, one red and one blue, are connected. Anything that passes into one exits from the other.
E
Portal Seed
Equipment · Item
You can plant this seed in the ground to grow a portal in that spot. The portal is ready to use in 24 hours. You can use this…
E
Potion of Stability
Equipment · Consumable
You can drink this potion to choose one additional downtime move.
E
Potion of Vigilance
Equipment · Consumable
You can drink this potion to gain a +1 bonus to your Evasion until you mark a Hit Point.
E
Premium Bedroll
Equipment · Item
During downtime, you automatically clear a Stress.
E
Psychopomp’s Shroud
Equipment · Consumable
You can place this shroud over the corpse of a recently deceased creature. The creature’s spirit enters the shroud and becomes…
E
Quillshawl
Equipment · Item
If an adversary attacks you within Melee range, they must succeed on a Reaction Roll (12) or mark a Hit Point.
E
Quintessential Severant
Equipment · Consumable
You can use this magic blade to cut one magical or metaphysical bond, such as an enchantment, contract, magical tether, or divine…
E
Red Ooze Oil
Equipment · Consumable
You can coat your weapon in this oil. The next successful attack you make with this weapon deals an extra 1d8 magic damage and…
E
Redthorn Saliva
Equipment · Consumable
You can apply this saliva to a weapon that deals physical damage to add a d12 to your next damage roll with that weapon.
E
Reliquary of the Sightless Saint
Equipment · Item
You gain a +1 bonus to your Hope Die when you make the Risk It All death move.
E
Replication Parchment
Equipment · Consumable
By touching this piece of parchment to another, you can perfectly copy the second parchment’s contents. Once used, this parchment…
E
Returning Ring
Equipment · Item
When you throw your primary weapon while wearing this ring, the weapon appears in your hand immediately after the attack.
E
Ring of Resistance
Equipment · Item
Once per long rest, you can activate this ring after a successful attack against you to halve the damage.
E
Ring of Silence
Equipment · Item
Spend a Hope to activate this ring. Your footsteps are silent until your next rest.
E
Ring of Unbreakable Resolve
Equipment · Item
Once per session, when the GM spends a Fear, you can spend 4 Hope to cancel the effects of that spent Fear.
E
Rings of Alliance
Equipment · Item
Two creatures can wear this pair of rose gold rings. Once per session, you can initiate a Tag Team Roll with whoever is wearing…
E
Rings of Camaraderie
Equipment · Item
Two creatures can wear this pair of wooden rings. You can mark the Stress of whoever is wearing the other ring (with their…
E
Rings of Friendship
Equipment · Item
Two creatures can wear this pair of rings shaped like coiled snakes. You can spend the Hope of whoever is wearing the other ring…
E
Salamander Salve
Equipment · Consumable
You can apply this salve to your skin to make yourself immune to heat until your next rest.
E
Self-Sewing Thread
Equipment · Consumable
You can use this thread to clear either a Hit Point or 2 Armor Slots.
E
Self-Tying Rope
Equipment · Item
You can command this rope to tie or untie itself.
E
Shard of Memory
Equipment · Item
Once per long rest, you can spend 2 Hope to recall a domain card from your vault instead of paying its Recall Cost.
E
Shrinking Potion
Equipment · Consumable
You can drink this potion to halve your size until you choose to drop this form or your next rest. While in this form, you have a…
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Silee’s Folding Knife
Equipment · Item
This 3-inch blade has an edge that easily cuts through anything except the handle it’s stored in.
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Skeleton Key
Equipment · Item
When you use this key to open a locked door, you gain advantage on the Finesse Roll.
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Slayer’s Salt
Equipment · Consumable
You can spread this salt in a line along windowsills or thresholds to create a magical barrier that undead creatures can’t cross…
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Sleeping Sap
Equipment · Consumable
You can drink this potion to fall asleep for a full night’s rest. You clear all Stress upon waking.
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Snakeskin Spirit
Equipment · Consumable
You can drink this potion to slough off your outer layer of skin and heal a scar.
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Snap Powder
Equipment · Consumable
Mark a Stress and clear a HP.
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Snapthorn Seed
Equipment · Consumable
You can throw this seed at a point you can see. It explodes into a tangle of binding vines that temporarily Restrains all…
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Sorcerer’s Hat
Equipment · Item
This conical blue hat is covered in silver stars. Once per rest, you can cast a spell from your vault with a Recall Cost equal to…
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Soul-Twin Circlets
Equipment · Item
Two creatures can wear this pair of circlets. You can spend a Hope to switch places with whoever is wearing the other circlet.
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Speaking Orbs
Equipment · Item
This pair of orbs allows any creatures holding them to communicate with each other across any distance.
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Sprite Bottle
Equipment · Consumable
When you mark your last Hit Point, this bottle shatters to release the Sprite inside. The Sprite clears all your Hit Points…
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Staff of Reversal
Equipment · Consumable
You can break this staff against the ground to reverse one magical transformation or effect within Far range.
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Stake of Abjuration
Equipment · Consumable
You can hammer this stake into the ground and make a proclamation. Until your next rest, a creature within Far range of the stake…
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Stamina Potion
Equipment · Consumable
Clear 1d4+1 Stress.
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Stardrop
Equipment · Consumable
You can use this stardrop to summon a hailstorm of comets that deals 8d20 physical damage to all targets within Very Far range.
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Steelskin Salve
Equipment · Consumable
You can apply this salve to your skin to gain a bonus to your damage thresholds equal to your tier until the end of the scene.
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Stonemason’s Fortune
Equipment · Consumable
When you throw this gray brick on the ground, it immediately grows into a 6-foot-tall, 10-foot-wide, and 2-foot- deep wall of…
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Stride Potion
Equipment · Consumable
You gain a +1 bonus to your next Agility Roll.
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Stride Relic
Equipment · Item
You gain a +1 bonus to your Agility. You can only carry one relic.
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Sun Tree Sap
Equipment · Consumable
Consume this sap to roll a d6. On a result of 5–6, clear 2 HP. On a result of 2–4, clear 3 Stress. On a result of 1, see through…
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Sunlight Orb
Equipment · Consumable
You can shatter this orb to make the area within Very Far range appear as though it’s sunlit daytime for the next 24 hours.
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Suspended Rod
Equipment · Item
This flat rod is inscribed with runes. When you activate the rod, it is immediately suspended in place. Until the rod is…
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Sweet Moss
Equipment · Consumable
You can consume this moss during a rest to clear 1d10 HP or 1d10 Stress.
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Tears of the Undying Hero
Equipment · Consumable
When you drink this potion, death can’t touch you until your next long rest. When you would mark your last Hit Point, instead of…
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Temporal Sanctuary
Equipment · Item
A PC who takes a rest in the temporal sanctuary can choose an additional downtime move.
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Thief’s Compass
Equipment · Item
This compass points the way toward the nearest exit while indoors and the closest entrance while outdoors.
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Timekeeper’s Pendant
Equipment · Item
You can choose an additional downtime move each rest.
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Titan’s Girdle
Equipment · Item
Once per scene, you can activate this girdle to gain a +1 bonus to your Proficiency for your next attack.
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Traveler’s Bell
Equipment · Item
Once per long rest, you can ring this bell to magically open the shortest safe path through rough terrain for 1 hour.
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Two-Faced Aegis Brooch
Equipment · Item
Once per rest, flip a coin. On heads, you become immune to the next physical damage you take. On tails, you become immune to the…
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Unstable Arcane Shard
Equipment · Consumable
You can make a Finesse Roll to throw this shard at a group of adversaries within Far range. Targets you succeed against take 1d20…
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Valorstone
Equipment · Item
You can attach this stone to armor that doesn’t already have a feature. The armor gains the following feature. Resilient: Before…
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Varik Leaves
Equipment · Consumable
You can eat these paired leaves to immediately gain 2 Hope.
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Verglasian Seed
Equipment · Consumable
You can use this ice shard to instantly freeze an area of water up to Close range.
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Vial of Darksmoke
Equipment · Consumable
When an adversary attacks you, use this vial and roll a number of d6s equal to your Agility. Add the highest result to your…
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Vial of Darksmoke Recipe
Equipment · Item
As a downtime move, you can mark a Stress to craft a Vial of Darksmoke.
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Vial of Featherfall
Equipment · Consumable
You can drink this potion to ignore damage from falling for the next 10 minutes.
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Vial of Moondrip
Equipment · Consumable
When you drink the contents of this vial, you can see in total darkness until your next rest.
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Warding Candle
Equipment · Consumable
You can light this candle to fill an area within Close range with a halo of light. A creature outside the halo can’t enter it if…
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Warp Pendant
Equipment · Item
Once per rest, mark a Stress to teleport to a location you can clearly see.
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Whisperstep Anklet
Equipment · Item
This anklet makes your steps silent as long as you don’t move faster than walking speed.
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Wildrider’s Saddle
Equipment · Item
This saddle grants any animal it’s strapped onto the ability to understand their rider’s commands.
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Windup Toy
Equipment · Item
This small mechanical device is shaped like a strixwolf pup and can be programmed to perform simple tricks.
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Wingsprout
Equipment · Consumable
You gain magic wings that allow you to fly for a number of minutes equal to your level.
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Woven Net
Equipment · Item
You can make a Finesse Roll using this net to trap a small creature. A trapped target can break free with a successful Attack…
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Yakamel Milk
Equipment · Consumable
After consuming this milk, the next time you clear 1 or more Hit Points, you clear an additional Hit Point.
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Zephyr’s Jar
Equipment · Item
You can open this empty jar during inclement weather to capture the storm and leave behind clear skies. The storm remains inside…