Faerun
Faerun

Faerun

The forgotten Realm

One D&D 2024A world by Unknown GM
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Faerun
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Portal/Species/Elf
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One D&D 2024 · Species

Elf

speed30
sizeMedium

Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. In the 2024 rules, elves choose an Elven Lineage — High Elf, Wood Elf, or Drow — that shapes their innate magic, and they require only 4 hours of trance to gain the benefits of a Long Rest.

Details

Description
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. In the 2024 rules, elves choose an Elven Lineage — High Elf, Wood Elf, or Drow — that shapes their innate magic, and they require only 4 hours of trance to gain the benefits of a Long Rest.
Speed
30 ft.
Size
Medium
Traits
Darkvision: You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light., Elven Lineage: Choose a lineage: Drow (Darkvision 120ft, Dancing Lights cantrip, and Faerie Fire / Darkness spells at higher levels), High Elf (Detect Magic cantrip, and Misty Step / Arcane spells at higher levels), or Wood Elf (Druidcraft cantrip, and Longstrider / Pass without Trace spells at higher levels)., Fey Ancestry: You have Advantage on saving throws you make to avoid or end the Charmed condition. Magic can't put you to sleep., Keen Senses: You have proficiency in the Insight, Perception, or Survival skill (choose one)., Trance: You don't need to sleep. Instead, you meditate deeply for 4 hours a day, gaining the same benefit that a Human does from 8 hours of sleep.

Additional Info

traits
Darkvision: You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light., Elven Lineage: Choose a lineage: Drow (Darkvision 120ft, Dancing Lights cantrip, and Faerie Fire / Darkness spells at higher levels), High Elf (Detect Magic cantrip, and Misty Step / Arcane spells at higher levels), or Wood Elf (Druidcraft cantrip, and Longstrider / Pass without Trace spells at higher levels)., Fey Ancestry: You have Advantage on saving throws you make to avoid or end the Charmed condition. Magic can't put you to sleep., Keen Senses: You have proficiency in the Insight, Perception, or Survival skill (choose one)., Trance: You don't need to sleep. Instead, you meditate deeply for 4 hours a day, gaining the same benefit that a Human does from 8 hours of sleep.
languages
Common, Elvish

Systems Reference Document 5.2, © 2024 Wizards of the Coast LLC. Licensed under CC BY 4.0.

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