Faerun
Faerun

Faerun

The forgotten Realm

One D&D 2024A world by Unknown GM
OverviewNPCsFactionsSpeciesTimelineMapsRules
Faerun
OverviewNPCsFactionsSpeciesTimelineMapsRules
🐉

Species

One D&D 2024 · 8 entries

Quick TablesConditionsActionsSkillsClassesAncestriesSpeciesSubracesBackgroundsFeatsSpellsWeaponsArmorRulesPlaybooksAssetsOracle Tables
8 entries
SpeciesDescriptionSpeedSizeTraits
DragonbornBorn of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. In the 2024 rules, dragonborn gain Darkvision and their Draconic Ancestry now grants a breath weapon usable once per Short or Long Rest, along with damage resistance matching their chosen dragon type.30 ft.MediumDraconic Ancestry: Choose a dragon type to determine your breath weapon damage type and damage resistance., Breath Weapon: As a Magic action, exhale destructive energy in a 15-foot cone or 30-foot line (your choice at character creation). Each creature in the area makes a Dexterity saving throw (DC = 8 + Constitution modifier + proficiency bonus), taking 1d10 damage on a failure or half on a success. The damage type matches your Draconic Ancestry. You can use this trait a number of times equal to your proficiency bonus, regaining all uses on a Short or Long Rest., Damage Resistance: You have resistance to the damage type associated with your Draconic Ancestry., Darkvision: You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light.
DwarfKingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges — these common threads unite all dwarves. In the 2024 rules, dwarves move at full speed regardless of armor and gain Tremorsense through Stonecunning.30 ft.MediumDarkvision: You can see in dim light within 120 feet of yourself as if it were bright light, and in darkness as if it were dim light., Dwarven Resilience: You have resistance to Poison damage and Advantage on saving throws you make to avoid or end the Poisoned condition., Stonecunning: As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface or touching a stone surface to use this Tremorsense. You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest., Dwarven Toughness: Your Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level., Speed: Your speed is not reduced by wearing Heavy Armor.
ElfElves are a magical people of otherworldly grace, living in the world but not entirely part of it. In the 2024 rules, elves choose an Elven Lineage — High Elf, Wood Elf, or Drow — that shapes their innate magic, and they require only 4 hours of trance to gain the benefits of a Long Rest.30 ft.MediumDarkvision: You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light., Elven Lineage: Choose a lineage: Drow (Darkvision 120ft, Dancing Lights cantrip, and Faerie Fire / Darkness spells at higher levels), High Elf (Detect Magic cantrip, and Misty Step / Arcane spells at higher levels), or Wood Elf (Druidcraft cantrip, and Longstrider / Pass without Trace spells at higher levels)., Fey Ancestry: You have Advantage on saving throws you make to avoid or end the Charmed condition. Magic can't put you to sleep., Keen Senses: You have proficiency in the Insight, Perception, or Survival skill (choose one)., Trance: You don't need to sleep. Instead, you meditate deeply for 4 hours a day, gaining the same benefit that a Human does from 8 hours of sleep.
GnomeA gnome's energy and enthusiasm for living shines through every inch of their short stature. In the 2024 rules, gnomes move at full speed and choose a Gnomish Lineage — Forest or Rock — that grants distinct innate spellcasting.30 ft.SmallDarkvision: You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light., Gnomish Cunning: You have Advantage on Intelligence, Wisdom, and Charisma saving throws., Gnomish Lineage: Choose a lineage: Forest Gnome (Minor Illusion cantrip; Speak with Animals and Misty Step spells at higher levels, Wisdom-based) or Rock Gnome (Mending and Prestidigitation cantrips; you can cast Identify once per Long Rest for free; Intelligence-based).
HalflingThe comforts of home are the goals of most halflings' lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies. In the 2024 rules, halflings move at full speed and can hide behind creatures one size larger than themselves.30 ft.SmallBrave: You have Advantage on saving throws you make to avoid or end the Frightened condition., Halfling Nimbleness: You can move through the space of any creature that is a size larger than you, but you can't stop in the same space., Luck: When you roll a 1 on the d20 of a d20 Test, you can reroll the die, and you must use the new roll., Naturally Stealthy: You can take the Hide action even when you are obscured only by a creature that is at least one size larger than you.
HumanHumans are the most adaptable and ambitious people among the common races. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds. In the 2024 rules, humans gain Heroic Inspiration after every Long Rest and an Origin feat at 1st level.30 ft.MediumResourceful: You gain Heroic Inspiration whenever you finish a Long Rest., Skillful: You gain proficiency in one skill of your choice., Versatile: You gain an Origin feat of your choice. Ability Score Increases from your background apply as normal.
OrcOrcs are a diverse people honed by a harsh existence. In the 2024 rules, orcs gain Darkvision, can Dash as a Bonus Action to gain temporary hit points, and once per Long Rest can refuse to fall below 1 hit point.30 ft.MediumDarkvision: You can see in dim light within 120 feet of yourself as if it were bright light, and in darkness as if it were dim light., Adrenaline Rush: You can take the Dash action as a Bonus Action. When you do so, you gain a number of Temporary Hit Points equal to your Proficiency Bonus. You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest., Relentless Endurance: When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead. Once you use this trait, you can't do so again until you finish a Long Rest.
TieflingTo be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling. In the 2024 rules, tieflings choose a Fiendish Legacy — Abyssal, Chthonic, or Infernal — each granting a resistance and unique innate spells.30 ft.MediumDarkvision: You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light., Fiendish Legacy: Choose a legacy: Abyssal (Poison resistance; Poison Spray cantrip, Ray of Sickness / Hold Person at higher levels), Chthonic (Necrotic resistance; Chill Touch cantrip, False Life / Ray of Enfeeblement at higher levels), or Infernal (Fire resistance; Fire Bolt cantrip, Hellish Rebuke / Darkness at higher levels)., Otherworldly Presence: You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you chose for your Fiendish Legacy.

© Faerun · Unknown GM

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