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Frontier 18xx
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Frontier 18xx
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Frontier 18xx
D&D 5e
A world by Unknown GM
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Skills
D&D 5e · 18 entries
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Actions
Skills
Classes
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18 entries
Cards
Table
D
Acrobatics
Dexterity
Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to…
W
Animal Handling
Wisdom
When there is any question whether you can calm down a domesticated animal, keep a mount from getting spooked, or intuit an…
I
Arcana
Intelligence
Your Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical…
S
Athletics
Strength
Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming.
C
Deception
Charisma
Your Charisma (Deception) check determines whether you can convincingly hide the truth, either verbally or through your actions.…
I
History
Intelligence
Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient…
W
Insight
Wisdom
Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie…
C
Intimidation
Charisma
When you attempt to influence someone through overt threats, hostile actions, and physical violence, the DM might ask you to make…
I
Investigation
Intelligence
When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You…
W
Medicine
Wisdom
A Wisdom (Medicine) check lets you try to stabilize a dying companion (DC 10) or diagnose an illness.
I
Nature
Intelligence
Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural…
W
Perception
Wisdom
Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general…
C
Performance
Charisma
Your Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or…
C
Persuasion
Charisma
When you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make…
I
Religion
Intelligence
Your Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies,…
D
Sleight of Hand
Dexterity
Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object…
D
Stealth
Dexterity
Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being…
W
Survival
Wisdom
The DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen…