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adjsaiodjasiodka

D&D 5eA world by Unknown GM
OverviewRules
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adjsaiodjasiodka
OverviewRules
Portal/Classes/Druid
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D&D 5e · Classes

Druid

hit die8
hit points8 + Con mod at 1st; 1d8 (or 5) + Con mod per level after
primary abilityWisdom

A priest of the Old Faith, wielding the powers of nature and adopting animal forms to serve as a guardian of the natural world.

Details

Description
A priest of the Old Faith, wielding the powers of nature and adopting animal forms to serve as a guardian of the natural world.
Hit Die
d8 + Con mod at 1st; 1d8 (or 5) + Con mod per level after
Primary Ability
Wisdom
Saving Throws
Proficient: Intelligence,Wisdom · Not_proficient: Strength,Dexterity,Constitution,Charisma

Additional Info

key features
Druidic (secret language known only to druids), Spellcasting (Wisdom-based, full caster, prepared from full list), Wild Shape (transform into CR 1/4 or lower beasts at 2nd level, higher CR as you level)
saving throws
Proficient: Intelligence,Wisdom · Not_proficient: Strength,Dexterity,Constitution,Charisma
armor proficiencies
Light armor (non-metal), Medium armor (non-metal), Shields (non-metal)
weapon proficiencies
Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings, Spears

Systems Reference Document 5.1, © 2016 Wizards of the Coast LLC. Licensed under CC BY 4.0.

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