D&D 5e · 12 entries
| Class | Description | Hit Die | Primary Ability | Saving Throws |
|---|---|---|---|---|
| Barbarian | A fierce warrior who can enter a battle rage, drawing on primal fury to deal devastating blows and shrug off punishment. | d12 + Con mod at 1st; 1d12 (or 7) + Con mod per level after | Strength | Proficient: Strength,Constitution · Not_proficient: Dexterity,Intelligence,Wisdom,Charisma |
| Bard | An inspiring magician whose power echoes the music of creation, weaving spells and words to aid allies and confound foes. | d8 + Con mod at 1st; 1d8 (or 5) + Con mod per level after | Charisma | Proficient: Dexterity,Charisma · Not_proficient: Strength,Constitution,Intelligence,Wisdom |
| Cleric | A priestly champion who wields divine magic in service of a higher power, chosen by a god to further that deity's agenda in the mortal world. | d8 + Con mod at 1st; 1d8 (or 5) + Con mod per level after | Wisdom | Proficient: Wisdom,Charisma · Not_proficient: Strength,Dexterity,Constitution,Intelligence |
| Druid | A priest of the Old Faith, wielding the powers of nature and adopting animal forms to serve as a guardian of the natural world. | d8 + Con mod at 1st; 1d8 (or 5) + Con mod per level after | Wisdom | Proficient: Intelligence,Wisdom · Not_proficient: Strength,Dexterity,Constitution,Charisma |
| Fighter | A master of martial combat, skilled with a variety of weapons and armor. Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. | d10 + Con mod at 1st; 1d10 (or 6) + Con mod per level after | Strength,Dexterity | Proficient: Strength,Constitution · Not_proficient: Dexterity,Intelligence,Wisdom,Charisma |
| Monk | A master of martial arts who harnesses the power of ki — the mystic energy found in all living things — to perform extraordinary feats. | d8 + Con mod at 1st; 1d8 (or 5) + Con mod per level after | Strength,Dexterity | Proficient: Strength,Dexterity · Not_proficient: Constitution,Intelligence,Wisdom,Charisma |
| Paladin | A holy warrior bound to a sacred oath, combining martial prowess with divine magic to smite evil and protect the innocent. | d10 + Con mod at 1st; 1d10 (or 6) + Con mod per level after | Strength,Charisma | Proficient: Wisdom,Charisma · Not_proficient: Strength,Dexterity,Constitution,Intelligence |
| Ranger | A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization, specializing in a particular type of enemy and terrain. | d10 + Con mod at 1st; 1d10 (or 6) + Con mod per level after | Dexterity,Wisdom | Proficient: Strength,Dexterity · Not_proficient: Constitution,Intelligence,Wisdom,Charisma |
| Rogue | A scoundrel who uses stealth and trickery to overcome obstacles and enemies, excelling at getting into and out of trouble. | d8 + Con mod at 1st; 1d8 (or 5) + Con mod per level after | Dexterity | Proficient: Dexterity,Intelligence · Not_proficient: Strength,Constitution,Wisdom,Charisma |
| Sorcerer | A spellcaster who draws on inherent magic from a gift or bloodline, bending and shaping magic with an intuitive grasp that is uniquely their own. | d6 + Con mod at 1st; 1d6 (or 4) + Con mod per level after | Charisma | Proficient: Constitution,Charisma · Not_proficient: Strength,Dexterity,Intelligence,Wisdom |
| Warlock | A wielder of magic that is derived from a bargain with an extraplanar entity, channeling eldritch power through a pact with a powerful patron. | d8 + Con mod at 1st; 1d8 (or 5) + Con mod per level after | Charisma | Proficient: Wisdom,Charisma · Not_proficient: Strength,Dexterity,Constitution,Intelligence |
| Wizard | A scholarly magic-user capable of manipulating the structures of reality itself through careful study, preparation, and an unparalleled mastery of spells. | d6 + Con mod at 1st; 1d6 (or 4) + Con mod per level after | Intelligence | Proficient: Intelligence,Wisdom · Not_proficient: Strength,Dexterity,Constitution,Charisma |