adjsaiodjasiodka
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adjsaiodjasiodka

D&D 5eA world by Unknown GM
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adjsaiodjasiodka
OverviewRules
Portal/Classes/Fighter
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D&D 5e · Classes

Fighter

hit die10
hit points10 + Con mod at 1st; 1d10 (or 6) + Con mod per level after
primary abilityStrength, Dexterity

A master of martial combat, skilled with a variety of weapons and armor. Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat.

Details

Description
A master of martial combat, skilled with a variety of weapons and armor. Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat.
Hit Die
d10 + Con mod at 1st; 1d10 (or 6) + Con mod per level after
Primary Ability
Strength,Dexterity
Saving Throws
Proficient: Strength,Constitution · Not_proficient: Dexterity,Intelligence,Wisdom,Charisma

Additional Info

key features
Fighting Style (choose a style such as Archery, Defense, Dueling, or Great Weapon Fighting at 1st level), Second Wind (regain 1d10 + fighter level HP as a bonus action, usable once per short or long rest), Action Surge (take one additional action on your turn, usable once per short or long rest; twice per rest at 17th)
saving throws
Proficient: Strength,Constitution · Not_proficient: Dexterity,Intelligence,Wisdom,Charisma
armor proficiencies
All armor, Shields
weapon proficiencies
Simple weapons, Martial weapons

Systems Reference Document 5.1, © 2016 Wizards of the Coast LLC. Licensed under CC BY 4.0.

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