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adjsaiodjasiodka

D&D 5eA world by Unknown GM
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adjsaiodjasiodka
OverviewRules
Portal/Classes/Rogue
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D&D 5e · Classes

Rogue

hit die8
hit points8 + Con mod at 1st; 1d8 (or 5) + Con mod per level after
primary abilityDexterity

A scoundrel who uses stealth and trickery to overcome obstacles and enemies, excelling at getting into and out of trouble.

Details

Description
A scoundrel who uses stealth and trickery to overcome obstacles and enemies, excelling at getting into and out of trouble.
Hit Die
d8 + Con mod at 1st; 1d8 (or 5) + Con mod per level after
Primary Ability
Dexterity
Saving Throws
Proficient: Dexterity,Intelligence · Not_proficient: Strength,Constitution,Wisdom,Charisma

Additional Info

key features
Expertise (double proficiency bonus on two chosen skills at 1st level, two more at 6th), Sneak Attack (deal extra 1d6 damage per two rogue levels when you have advantage or an ally is adjacent to the target), Thieves' Cant (secret mix of slang, jargon, and code rogues use to hide messages in normal conversation), Cunning Action (bonus action to Dash, Disengage, or Hide)
saving throws
Proficient: Dexterity,Intelligence · Not_proficient: Strength,Constitution,Wisdom,Charisma
armor proficiencies
Light armor
weapon proficiencies
Simple weapons, Hand crossbows, Longswords, Rapiers, Shortswords

Systems Reference Document 5.1, © 2016 Wizards of the Coast LLC. Licensed under CC BY 4.0.

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