Portal / Classes / Cleric hit die 8
hit points 8 + Con mod at 1st; 1d8 (or 5) + Con mod per level after
primary ability Wisdom
A priestly champion who wields divine magic in service of a higher power, chosen by a god to further that deity's agenda in the mortal world.
Description A priestly champion who wields divine magic in service of a higher power, chosen by a god to further that deity's agenda in the mortal world.
Hit Die d8 + Con mod at 1st; 1d8 (or 5) + Con mod per level after
Primary Ability Wisdom
Saving Throws Proficient: Wisdom,Charisma · Not_proficient: Strength,Dexterity,Constitution,Intelligence
key features Spellcasting (Wisdom-based, full caster, prepared from full list), Divine Domain (subclass chosen at 1st level, grants bonus spells and features), Channel Divinity (special effect usable once per short or long rest, gained at 2nd level)
saving throws Proficient: Wisdom,Charisma · Not_proficient: Strength,Dexterity,Constitution,Intelligence
armor proficiencies Light armor, Medium armor, Shields
weapon proficiencies Simple weapons Systems Reference Document 5.1, © 2016 Wizards of the Coast LLC. Licensed under CC BY 4.0.
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