Remar
R

Remar

D&D 5eA world by Unknown GM
OverviewRules
R
Remar
OverviewRules
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Classes

D&D 5e · 12 entries

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12 entries
ClassDescriptionHit DiePrimary AbilitySaving Throws
BarbarianA fierce warrior who can enter a battle rage, drawing on primal fury to deal devastating blows and shrug off punishment.d12 + Con mod at 1st; 1d12 (or 7) + Con mod per level afterStrengthProficient: Strength,Constitution · Not_proficient: Dexterity,Intelligence,Wisdom,Charisma
BardAn inspiring magician whose power echoes the music of creation, weaving spells and words to aid allies and confound foes.d8 + Con mod at 1st; 1d8 (or 5) + Con mod per level afterCharismaProficient: Dexterity,Charisma · Not_proficient: Strength,Constitution,Intelligence,Wisdom
ClericA priestly champion who wields divine magic in service of a higher power, chosen by a god to further that deity's agenda in the mortal world.d8 + Con mod at 1st; 1d8 (or 5) + Con mod per level afterWisdomProficient: Wisdom,Charisma · Not_proficient: Strength,Dexterity,Constitution,Intelligence
DruidA priest of the Old Faith, wielding the powers of nature and adopting animal forms to serve as a guardian of the natural world.d8 + Con mod at 1st; 1d8 (or 5) + Con mod per level afterWisdomProficient: Intelligence,Wisdom · Not_proficient: Strength,Dexterity,Constitution,Charisma
FighterA master of martial combat, skilled with a variety of weapons and armor. Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat.d10 + Con mod at 1st; 1d10 (or 6) + Con mod per level afterStrength,DexterityProficient: Strength,Constitution · Not_proficient: Dexterity,Intelligence,Wisdom,Charisma
MonkA master of martial arts who harnesses the power of ki — the mystic energy found in all living things — to perform extraordinary feats.d8 + Con mod at 1st; 1d8 (or 5) + Con mod per level afterStrength,DexterityProficient: Strength,Dexterity · Not_proficient: Constitution,Intelligence,Wisdom,Charisma
PaladinA holy warrior bound to a sacred oath, combining martial prowess with divine magic to smite evil and protect the innocent.d10 + Con mod at 1st; 1d10 (or 6) + Con mod per level afterStrength,CharismaProficient: Wisdom,Charisma · Not_proficient: Strength,Dexterity,Constitution,Intelligence
RangerA warrior who uses martial prowess and nature magic to combat threats on the edges of civilization, specializing in a particular type of enemy and terrain.d10 + Con mod at 1st; 1d10 (or 6) + Con mod per level afterDexterity,WisdomProficient: Strength,Dexterity · Not_proficient: Constitution,Intelligence,Wisdom,Charisma
RogueA scoundrel who uses stealth and trickery to overcome obstacles and enemies, excelling at getting into and out of trouble.d8 + Con mod at 1st; 1d8 (or 5) + Con mod per level afterDexterityProficient: Dexterity,Intelligence · Not_proficient: Strength,Constitution,Wisdom,Charisma
SorcererA spellcaster who draws on inherent magic from a gift or bloodline, bending and shaping magic with an intuitive grasp that is uniquely their own.d6 + Con mod at 1st; 1d6 (or 4) + Con mod per level afterCharismaProficient: Constitution,Charisma · Not_proficient: Strength,Dexterity,Intelligence,Wisdom
WarlockA wielder of magic that is derived from a bargain with an extraplanar entity, channeling eldritch power through a pact with a powerful patron.d8 + Con mod at 1st; 1d8 (or 5) + Con mod per level afterCharismaProficient: Wisdom,Charisma · Not_proficient: Strength,Dexterity,Constitution,Intelligence
WizardA scholarly magic-user capable of manipulating the structures of reality itself through careful study, preparation, and an unparalleled mastery of spells.d6 + Con mod at 1st; 1d6 (or 4) + Con mod per level afterIntelligenceProficient: Intelligence,Wisdom · Not_proficient: Strength,Dexterity,Constitution,Charisma

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