PF2e Empty QA World
P

PF2e Empty QA World

Empty encounter list verification

Pathfinder 2eA world by Unknown GM
OverviewRules
P
PF2e Empty QA World
OverviewRules
⚡

Conditions

Pathfinder 2e · 28 entries

Quick TablesConditionsActionsSkillsClassesAncestriesSpeciesSubracesBackgroundsFeatsSpellsWeaponsArmorRulesPlaybooksAssetsOracle Tables
28 entries
ConditionDescriptionEffects
BlindedCannot see; all terrain is difficult terrain; immune to visual effects. Blinded overrides Dazzled.All terrain is difficult terrain; Immune to visual effects; Creatures are Undetected unless sensed otherwise
BrokenItem HP at or below Broken Threshold. Weapons deal only 2 damage; armor gives half item bonus (rounded down).Weapons deal only 2 damage; Armor gives half item bonus; No item bonuses or activated abilities
ClumsyStatus penalty equal to value to DEX-based checks and DCs (Reflex saves, Acrobatics, Stealth, Thievery, ranged attacks).Status penalty to all DEX-based checks and DCs
ConcealedAttackers must succeed on a DC 5 flat check to affect you; on failure the action is wasted.DC 5 flat check for attackers
DazzledAll creatures and objects are Concealed from you (DC 5 flat check to attack them). Overridden by Blinded.All creatures/objects Concealed from you
DeafenedCannot hear; automatically fail Perception checks requiring hearing; immune to auditory effects; -2 status penalty to Perception for initiative.Fail Perception checks requiring hearing; Immune to auditory effects; -2 status to Perception for initiative
DoomedDying values are reduced by the doomed value. Doomed 3 means you die at Dying 1. Reduce by 1 per Long Rest.Maximum dying value reduced by condition value; Doomed 3: die at Dying 1
DrainedStatus penalty equal to value to CON-based checks and DCs. Max HP reduced by value × level.Status penalty to CON-based checks; Max HP reduced by value × level; Reduce by 1 per Long Rest or magical healing
DyingUnconscious and bleeding out. Recovery Check (DC 10 flat) each turn. Fail: Dying +1; Success: Dying -1; Dying 4 = death.Unconscious while Dying; Recovery Check each turn (DC 10 flat); Dying 4: you die
EncumberedCarrying too much weight. You are Clumsy 1 and take -10 ft to all movement speeds.Clumsy 1; -10 ft to all movement speeds
EnfeebledStatus penalty equal to value to STR-based checks and DCs (melee attacks, Athletics, STR saves).Status penalty to STR-based checks and DCs
Fascinated-2 status to Perception and skill checks; cannot use concentrate trait actions. Ends when attacked or sufficiently distracted.-2 status to Perception and skill checks; Cannot use concentrate actions
Fatigued-1 status to AC and saving throws. Cannot choose an exploration activity. Removed by a full night's rest.-1 status to AC and all saves; Cannot choose exploration activities
FleeingMust use each action moving away from the source of fear. Can only use movement actions.Must move away from fear source each action
FrightenedStatus penalty equal to value to all checks and DCs. Reduce by 1 at the end of your turn.Status penalty to all checks and DCs; Reduce by 1 at end of each turn
GrabbedImmobilized. -4 circumstance to AC. Off-Guard.Immobilized; -4 circumstance to AC; Off-Guard
ImmobilizedCannot take actions with the move trait.Cannot use movement actions
Off-GuardMelee attackers gain +2 circumstance bonus vs. you. Cannot use reactions. (Renamed from Flat-Footed in the 2023 Remaster.)+2 circumstance to melee attacks against you; Cannot use reactions
ParalyzedOff-Guard. Cannot act. Some effects allow a save each round to end the condition.Off-Guard; Cannot take any actions
PetrifiedTurned to stone. Cannot act. Immune to poison and disease. Treated as an unattended object.Cannot act; Immune to poison and disease; Treated as an object
ProneOff-Guard. Can only Crawl to move. Melee attacks against you gain +2 circumstance; ranged attacks take -2 circumstance. Stand (1 action) to end.Off-Guard; Can only Crawl; Melee attacks vs. you: +2; Ranged attacks vs. you: -2
QuickenedGain 1 extra action at start of turn. The granting effect specifies what the extra action can be used for.1 extra action per turn (limited by granting effect)
RestrainedOff-Guard. Cannot move. Spells and concentration require DC 5 flat check. Overrides Grabbed.Off-Guard; Cannot move; Spells require DC 5 flat check; Overrides Grabbed
SickenedStatus penalty equal to value to all checks and DCs. Cannot eat or drink. Can attempt Fortitude save to reduce by 1 each turn.Status penalty to all checks and DCs; Cannot eat or drink; Fortitude save action to reduce
SlowedReduce actions regained at start of turn by condition value. Slowed 1: gain 2 actions.Reduce actions per turn by condition value
StunnedCannot use reactions. Lose actions equal to stunned value at start of turn; reduce stunned by actions lost. Overrides Slowed.Cannot use reactions; Lose actions at start of turn; Overrides Slowed
UnconsciousBlinded, Off-Guard, Slowed 4. Cannot act, speak, or use reactions. Coup de grace attacks auto-critically hit.Blinded; Off-Guard; Cannot act
WoundedIncrease Dying by condition value when becoming Dying. Increase by 1 each time knocked unconscious. Reduce by 1 per day of rest.Add condition value to Dying when knocked out; Increase by 1 each knockout; Reduce by 1 per day of rest

© PF2e Empty QA World · Unknown GM

Built with Skryrún — Your world revealed