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ONBOARDING TEST - Template Path
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ONBOARDING TEST - Template Path
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ONBOARDING TEST - Template Path
Daggerheart
A world by Unknown GM
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Daggerheart · 189 entries
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189 entries
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Table
B
2
A Soldier's Bond
Blade · Ability · Recall 1
Once per long rest, when you compliment someone or ask them about something they're good at, you can both gain 3 Hope.
A
10
Adjust Reality
Arcana · Spell · Recall 1
After you or a willing ally make any roll, you can spend 5 Hope to change the numerical result of that roll to a result of your…
A
7
Arcana-Touched
Arcana · Ability · Recall 2
When 4 or more of the domain cards in your loadout are from the Arcana domain, gain the following benefits: • +1 bonus to your…
A
8
Arcane Reflection
Arcana · Spell · Recall 1
When you would take magic damage, you can spend any number of Hope to roll that many d6s. If any roll a 6, the attack is…
V
5
Armorer
Valor · Ability · Recall 1
While you're wearing armor, gain a +1 bonus to your Armor Score. During a rest, when you choose to repair your armor as a…
G
8
Astral Projection
Grace · Spell · Recall 0
Once per long rest, mark a Stress to create a projected copy of yourself that can appear anywhere you've been before. You can see…
C
6
Banish
Codex · Spell · Recall 0
Make a Spellcast Roll against a target within Close range. On a success, roll a number of d20s equal to your Spellcast trait. The…
V
1
Bare Bones
Valor · Ability · Recall 0
When you choose not to equip armor, you have a base Armor Score of 3 + your Strength and use the following as your base damage…
B
8
Battle Cry
Blade · Ability · Recall 2
Once per long rest, while you're charging into danger, you can muster a rousing call that inspires your allies. All allies who…
B
10
Battle Monster
Blade · Ability · Recall 0
When you make a successful attack against an adversary, you can mark 4 Stress to force the target to mark a number of Hit Points…
B
6
Battle-Hardened
Blade · Ability · Recall 2
Once per long rest when you would make a Death Move, you can spend a Hope to clear a Hit Point instead.
B
7
Blade-Touched
Blade · Ability · Recall 1
When 4 or more of the domain cards in your loadout are from the Blade domain, gain the following benefits: • +2 bonus to your…
A
4
Blink Out
Arcana · Spell · Recall 1
Make a Spellcast Roll (12). On a success, spend a Hope to teleport to another point you can see within Far range. If any willing…
V
2
Body Basher
Valor · Ability · Recall 1
You use the full force of your body in a fight. On a successful attack using a weapon with a Melee range, gain a bonus to your…
V
2
Bold Presence
Valor · Ability · Recall 0
When you make a Presence Roll, you can spend a Hope to add your Strength to the roll. Additionally, once per rest when you would…
S
1
Bolt Beacon
Splendor · Spell · Recall 1
Make a Spellcast Roll against a target within Far range. On a success, spend a Hope to send a bolt of shimmering light toward…
B
7
Bone-Touched
Bone · Ability · Recall 2
When 4 or more of the domain cards in your loadout are from the Bone domain, gain the following benefits: • +1 bonus to Agility •…
C
1
Book of Ava
Codex · Grimoire · Recall 2
Power Push: Make a Spellcast Roll against a target within Melee range. On a success, they're knocked back to Far range and take…
C
4
Book of Exota
Codex · Grimoire · Recall 3
Repudiate: You can interrupt a magical effect taking place. Make a reaction roll using your Spellcast trait. Once per rest on a…
C
4
Book of Grynn
Codex · Grimoire · Recall 2
Arcane Deflection: Once per long rest, spend a Hope to negate the damage of an attack targeting you or an ally within Very Close…
C
7
Book of Homet
Codex · Grimoire · Recall 0
Pass Through: Make a Spellcast Roll (13). Once per rest on a success, you and all creatures touching you can pass through a wall…
C
1
Book of Illiat
Codex · Grimoire · Recall 2
Slumber: Make a Spellcast Roll against a target within Very Close range. On a success, they're Asleep until they take damage or…
C
3
Book of Korvax
Codex · Grimoire · Recall 2
Levitation: Make a Spellcast Roll to temporarily lift a target you can see up into the air and move them within Close range of…
C
3
Book of Norai
Codex · Grimoire · Recall 2
Mystic Tether: Make a Spellcast Roll against a target within Far range. On a success, they're temporarily Restrained and must…
C
9
Book of Ronin
Codex · Grimoire · Recall 4
Transform: Make a Spellcast Roll (15). On a success, transform into an inanimate object no larger than twice your normal size.…
C
2
Book of Sitil
Codex · Grimoire · Recall 2
Adjust Appearance: You magically shift your appearance and clothing to avoid recognition. Parallela: Spend 2 Hope to cast this…
C
1
Book of Tyfar
Codex · Grimoire · Recall 2
Wild Flame: Make a Spellcast Roll against up to three adversaries within Melee range. Targets you succeed against take 2d6 magic…
C
2
Book of Vagras
Codex · Grimoire · Recall 2
Runic Lock: Make a Spellcast Roll (15) on an object you're touching that can close (such as a lock, chest, or box). Once per rest…
C
8
Book of Vyola
Codex · Grimoire · Recall 2
Memory Delve: Make a Spellcast Roll against a target within Far range. On a success, peer into the target's mind and ask the GM a…
C
10
Book of Yarrow
Codex · Grimoire · Recall 2
Timejammer: Make a Spellcast Roll (18). On a success, time temporarily slows to a halt for everyone within Far range except for…
B
4
Boost
Bone · Ability · Recall 1
Mark a Stress to boost off a willing ally within Close range, fling yourself into the air, and perform an aerial attack against a…
B
3
Brace
Bone · Ability · Recall 1
When you mark an Armor Slot to reduce incoming damage, you can mark a Stress to mark an additional Armor Slot.
B
8
Breaking Blow
Bone · Ability · Recall 3
When you make a successful attack, you can mark a Stress to make the next successful attack against that same target deal an…
A
5
Chain Lightning
Arcana · Spell · Recall 1
Mark 2 Stress to make a Spellcast Roll, unleashing lightning on all targets within Close range. Targets you succeed against must…
B
5
Champion's Edge
Blade · Ability · Recall 1
When you critically succeed on an attack, you can spend up to 3 Hope and choose one of the following options for each Hope spent:…
M
3
Chokehold
Midnight · Ability · Recall 1
When you position yourself behind a creature who's about your size, you can mark a Stress to pull them into a chokehold, making…
A
2
Cinder Grasp
Arcana · Spell · Recall 1
Make a Spellcast Roll against a target within Melee range. On a success, the target instantly bursts into flames, takes 1d20+3…
A
7
Cloaking Blast
Arcana · Spell · Recall 2
When you make a successful Spellcast Roll to cast a different spell, you can spend a Hope to become Cloaked. While Cloaked, you…
C
7
Codex-Touched
Codex · Ability · Recall 2
When 4 or more of the domain cards in your loadout are from the Codex domain, gain the following benefits: • You can mark a…
A
8
Confusing Aura
Arcana · Spell · Recall 2
Make a Spellcast Roll (14). Once per long rest on a success, you create a layer of illusion over your body that makes it hard to…
S
2
Conjure Swarm
Sage · Spell · Recall 1
Tekaira Armored Beetles: Mark a Stress to conjure armored beetles that encircle you. When you next take damage, reduce the…
S
6
Conjured Steeds
Sage · Spell · Recall 0
Spend any number of Hope to conjure that many magical steeds (such as horses, camels, or elephants) that you and your allies can…
G
9
Copycat
Grace · Spell · Recall 3
Once per long rest, this card can mimic the features of another domain card of level 8 or lower in another player's loadout.…
S
3
Corrosive Projectile
Sage · Spell · Recall 1
Make a Spellcast Roll against a target within Far range. On a success, deal d6+4 magic damage using your Proficiency.…
A
3
Counterspell
Arcana · Spell · Recall 2
You can interrupt a magical effect taking place by making a reaction roll using your Spellcast trait. On a success, the effect…
V
3
Critical Inspiration
Valor · Ability · Recall 1
Once per rest, when you critically succeed on an attack, all allies within Very Close range can clear a Stress or gain a Hope.
B
7
Cruel Precision
Bone · Ability · Recall 1
When you make a successful attack with a weapon, gain a bonus to your damage roll equal to either your Finesse or Agility.
M
6
Dark Whispers
Midnight · Spell · Recall 0
You can speak into the mind of any person with whom you've made physical contact. Once you've opened a channel with them, they…
B
4
Deadly Focus
Blade · Ability · Recall 2
Once per rest, you can apply all your focus toward a target of your choice. Until you attack another creature, you defeat the…
S
4
Death Grip
Sage · Spell · Recall 1
Make a Spellcast Roll against a target within Close range and choose one of the following options: • You pull the target into…
B
10
Deathrun
Bone · Ability · Recall 1
Spend 3 Hope to run a straight path through the battlefield to a point within Far range, making an attack against all adversaries…
G
1
Deft Deceiver
Grace · Ability · Recall 0
Spend a Hope to gain advantage on a roll to deceive or trick someone into believing a lie you tell them.
B
1
Deft Maneuvers
Bone · Ability · Recall 0
Once per rest, mark a Stress to sprint anywhere within Far range without making an Agility Roll to get there. If you end this…
C
9
Disintegration Wave
Codex · Spell · Recall 4
Make a Spellcast Roll (18). Once per long rest on a success, the GM tells you which adversaries within Far range have a…
S
4
Divination
Splendor · Spell · Recall 1
Once per long rest, spend 3 Hope to reach out to the forces beyond and ask one "yes or no" question about an event, person,…
A
9
Earthquake
Arcana · Spell · Recall 2
Make a Spellcast Roll (16). Once per rest on a success, all targets within Very Far range who aren't flying must make a Reaction…
M
10
Eclipse
Midnight · Spell · Recall 2
Make a Spellcast Roll (16). Once per long rest on a success, plunge the entire area within Far range into complete darkness only…
G
10
Encore
Grace · Spell · Recall 1
When an ally within Close range deals damage to an adversary, you can make a Spellcast Roll against that same target. On a…
G
7
Endless Charisma
Grace · Ability · Recall 1
After you make an action roll to persuade, lie, or garner favor, you can spend a Hope to reroll the Hope or Fear Die.
G
1
Enrapture
Grace · Spell · Recall 0
Make a Spellcast Roll against a target within Close range. On a success, they become temporarily Enraptured. While Enraptured, a…
A
10
Falling Sky
Arcana · Spell · Recall 1
Make a Spellcast Roll against all adversaries within Far range. Mark any number of Stress to make shards of arcana rain down from…
S
9
Fane of the Wilds
Sage · Ability · Recall 2
After a long rest, place a number of tokens equal to the number of Sage domain cards in your loadout and vault on this card. When…
B
2
Ferocity
Bone · Ability · Recall 2
When you cause an adversary to mark 1 or more Hit Points, you can spend 2 Hope to increase your Evasion by the number of Hit…
S
2
Final Words
Splendor · Spell · Recall 1
You can infuse a corpse with a moment of life to speak with it. Make a Spellcast Roll (13). On a success with Hope, the corpse…
A
3
Flight
Arcana · Spell · Recall 1
Make a Spellcast Roll (15). On a success, place a number of tokens equal to your Agility on this card (minimum 1). When you make…
A
2
Floating Eye
Arcana · Spell · Recall 0
Spend a Hope to create a single, small floating orb that you can move anywhere within Very Far range. While this spell is active,…
S
6
Forager
Sage · Ability · Recall 1
As an additional downtime move you can choose, roll a d6 to see what you forage. Work with the GM to describe it and add it to…
S
10
Force of Nature
Sage · Spell · Recall 2
Mark a Stress to transform into a hulking nature spirit, gaining the following benefits: • When you succeed on an attack or…
V
1
Forceful Push
Valor · Ability · Recall 0
Make an attack with your primary weapon against a target within Melee range. On a success, you deal damage and knock them back to…
S
8
Forest Sprites
Sage · Spell · Recall 2
Make a Spellcast Roll (13). On a success, spend any number of Hope to create an equal number of small forest sprites who appear…
B
4
Fortified Armor
Blade · Ability · Recall 0
While you are wearing armor, gain a +2 bonus to your damage thresholds.
B
8
Frenzy
Blade · Ability · Recall 3
Once per long rest, you can go into a Frenzy until there are no more adversaries within sight. While Frenzied, you can't use…
V
8
Full Surge
Valor · Ability · Recall 1
Once per long rest, mark 3 Stress to push your body to its limits. Gain a +2 bonus to all of your character traits until your…
B
1
Get Back Up
Blade · Ability · Recall 1
When you take Severe damage, you can mark a Stress to reduce the severity by one threshold.
S
1
Gifted Tracker
Sage · Ability · Recall 0
When you're tracking a specific creature or group of creatures based on signs of their passage, you can spend any number of Hope…
B
7
Glancing Blow
Blade · Ability · Recall 1
When you fail an attack, you can mark a Stress to deal weapon damage using half your Proficiency.
M
4
Glyph of Nightfall
Midnight · Spell · Recall 1
Make a Spellcast Roll against a target within Very Close range. On a success, spend a Hope to conjure a dark glyph upon their…
V
4
Goad Them on
Valor · Ability · Recall 1
Describe how you taunt a target within Close range, then make a Presence Roll against them. On a success, the target must mark a…
B
9
Gore and Glory
Blade · Ability · Recall 2
When you critically succeed on a weapon attack, gain an additional Hope or clear an additional Stress. Additionally, when you…
G
7
Grace-Touched
Grace · Ability · Recall 2
When 4 or more of the domain cards in your loadout are from the Grace domain, gain the following benefits: • You can mark an…
V
8
Ground Pound
Valor · Ability · Recall 2
Spend 2 Hope to strike the ground where you stand and make a Strength Roll against all targets within Very Close range. Targets…
S
4
Healing Field
Sage · Spell · Recall 2
Once per long rest, you can conjure a field of healing plants around you. Everywhere within Close range of you bursts to life…
S
2
Healing Hands
Splendor · Spell · Recall 1
Make a Spellcast Roll (13) and target a creature other than yourself within Melee range. On a success, mark a Stress to clear 2…
S
7
Healing Strike
Splendor · Spell · Recall 1
When you deal damage to an adversary, you can spend 2 Hope to clear a Hit Point on an ally within Close range.
V
9
Hold the Line
Valor · Ability · Recall 1
Describe the defensive stance you take and spend a Hope. If an adversary moves within Very Close range, they're pulled into Melee…
M
5
Hush
Midnight · Spell · Recall 1
Make a Spellcast Roll against a target within Close range. On a success, spend a Hope to conjure suppressive magic around the…
G
3
Hypnotic Shimmer
Grace · Spell · Recall 1
Make a Spellcast Roll against all adversaries in front of you within Close range. Once per rest on a success, create an illusion…
V
1
I Am Your Shield
Valor · Ability · Recall 1
When an ally within Very Close range would take damage, you can mark a Stress to stand in the way and make yourself the target of…
B
1
I See It Coming
Bone · Ability · Recall 1
When you're targeted by an attack made from beyond Melee range, you can mark a Stress to roll a d4 and gain a bonus to your…
V
6
Inevitable
Valor · Ability · Recall 1
When you fail an action roll, your next action roll has advantage.
G
1
Inspirational Words
Grace · Ability · Recall 1
Your speech is imbued with power. After a long rest, place a number of tokens on this card equal to your Presence. When you speak…
S
10
Invigoration
Splendor · Spell · Recall 3
When you or an ally within Close range has used a feature that has an exhaustion limit (such as once per rest or once per…
G
3
Invisibility
Grace · Spell · Recall 1
Make a Spellcast Roll (10). On a success, mark a Stress and choose yourself or an ally within Melee range to become Invisible. An…
B
5
Know Thy Enemy
Bone · Ability · Recall 1
When observing a creature, you can make an Instinct Roll against them. On a success, spend a Hope and ask the GM for one set of…
V
9
Lead by Example
Valor · Ability · Recall 3
When you deal damage to an adversary, you can mark a Stress and describe how you encourage your allies. The next PC to make an…
V
3
Lean on Me
Valor · Ability · Recall 1
Once per long rest, when you console or inspire an ally who failed an action roll, you can both clear 2 Stress.
S
4
Life Ward
Splendor · Spell · Recall 1
Spend 3 Hope and choose an ally within Close range. They are marked with a glowing sigil of protection. When this ally would make…
C
5
Manifest Wall
Codex · Spell · Recall 2
Make a Spellcast Roll (15). Once per rest on a success, spend a Hope to create a temporary magical wall between two points within…
M
6
Mass Disguise
Midnight · Spell · Recall 0
When you have a few minutes of silence to focus, you can mark a Stress to change the appearance of all willing creatures within…
G
8
Mass Enrapture
Grace · Spell · Recall 3
Make a Spellcast Roll against all targets within Far range. Targets you succeed against become temporarily Enraptured. While…
G
9
Master of the Craft
Grace · Ability · Recall 0
Gain a permanent +2 bonus to two of your Experiences or a permanent +3 bonus to one of your Experiences. Then place this card in…
S
1
Mending Touch
Splendor · Spell · Recall 1
You lay your hands upon a creature and channel healing magic to close their wounds. When you can take a few minutes to focus on…
M
2
Midnight Spirit
Midnight · Spell · Recall 1
Spend a Hope to summon a humanoid-sized spirit that can move or carry things for you until your next rest. You can also send it…
M
7
Midnight-Touched
Midnight · Ability · Recall 2
When 4 or more of the domain cards in your loadout are from the Midnight domain, gain the following benefits: • Once per rest,…
S
2
Natural Familiar
Sage · Spell · Recall 1
Spend a Hope to summon a small nature spirit or forest critter to your side until your next rest, you cast Natural Familiar…
S
1
Nature's Tongue
Sage · Ability · Recall 0
You can speak the language of the natural world. When you want to speak to the plants and animals around you, make an Instinct…
G
6
Never Upstaged
Grace · Ability · Recall 2
When you mark 1 or more Hit Points from an attack, you can mark a Stress to place a number of tokens equal to the number of Hit…
M
9
Night Terror
Midnight · Spell · Recall 2
Once per long rest, choose any targets within Very Close range to perceive you as a nightmarish horror. The targets must succeed…
B
1
Not Good Enough
Blade · Ability · Recall 1
When you roll your damage dice, you can reroll any 1s or 2s.
G
10
Notorious
Grace · Ability · Recall 0
People know who you are and what you've done, and they treat you differently because of it. When you leverage your notoriety to…
B
9
On the Brink
Bone · Ability · Recall 1
When you have 2 or fewer Hit Points unmarked, you don't take Minor damage.
B
10
Onslaught
Blade · Ability · Recall 3
When you successfully make an attack with your weapon, you never deal damage beneath a target's Major damage threshold (the…
S
9
Overwhelming Aura
Splendor · Spell · Recall 2
Make a Spellcast Roll (15) to magically empower your aura. On a success, spend 2 Hope to make your Presence equal to your…
M
5
Phantom Retreat
Midnight · Spell · Recall 2
Spend a Hope to activate Phantom Retreat where you're currently standing. Spend another Hope at any time before your next rest to…
M
1
Pick and Pull
Midnight · Ability · Recall 0
You have advantage on action rolls to pick nonmagical locks, disarm nonmagical traps, or steal items from a target (either…
S
9
Plant Dominion
Sage · Spell · Recall 1
Make a Spellcast Roll (18). Once per long rest on a success, you reshape the natural world, changing the surrounding plant life…
A
5
Premonition
Arcana · Spell · Recall 2
You can channel arcane energy to have visions of the future. Once per long rest, immediately after the GM conveys the…
A
4
Preservation Blast
Arcana · Spell · Recall 2
Make a Spellcast Roll against all targets within Melee range. Targets you succeed against are forced back to Far range and take…
B
6
Rage Up
Blade · Ability · Recall 1
Before you make an attack, you can mark a Stress to gain a bonus to your damage roll equal to twice your Strength. You can Rage…
M
1
Rain of Blades
Midnight · Spell · Recall 1
Spend a Hope to make a Spellcast Roll and conjure throwing blades that strike out at all targets within Very Close range. Targets…
B
6
Rapid Riposte
Bone · Ability · Recall 0
When an attack made against you from within Melee range fails, you can mark a Stress and seize the opportunity to deal the weapon…
B
9
Reaper's Strike
Blade · Ability · Recall 3
Once per long rest, spend a Hope to make an attack roll. The GM tells you which targets within range it would succeed against.…
S
1
Reassurance
Splendor · Ability · Recall 0
Once per rest, after an ally attempts an action roll but before the consequences take place, you can offer assistance or words of…
B
2
Reckless
Blade · Ability · Recall 1
Mark a Stress to gain advantage on an attack.
B
6
Recovery
Bone · Ability · Recall 1
During a short rest, you can choose a long rest downtime move instead. You can spend a Hope to let an ally do the same.
B
4
Redirect
Bone · Ability · Recall 1
When an attack made against you from beyond Melee range fails, roll a number of d6s equal to your Proficiency. If any roll a 6,…
S
8
Rejuvenation Barrier
Sage · Spell · Recall 1
Make a Spellcast Roll (15). Once per rest on a success, create a temporary barrier of protective energy around you at Very Close…
S
6
Restoration
Splendor · Spell · Recall 2
After a long rest, place a number of tokens equal to your Spellcast trait on this card. Touch a creature and spend any number of…
S
10
Resurrection
Splendor · Spell · Recall 2
Make a Spellcast Roll (20). On a success, restore one creature who has been dead no longer than 100 years to full strength. Then…
A
6
Rift Walker
Arcana · Spell · Recall 2
Make a Spellcast Roll (15). On a success, you place an arcane marking on the ground where you currently stand. The next time you…
V
6
Rise Up
Valor · Ability · Recall 2
Gain a bonus to your Severe threshold equal to your Proficiency. When you mark 1 or more Hit Points from an attack, clear a…
V
5
Rousing Strike
Valor · Ability · Recall 1
Once per rest, when you critically succeed on an attack, you and all allies who can see or hear you can clear a Hit Point or 1d4…
A
1
Rune Ward
Arcana · Spell · Recall 0
You have a deeply personal trinket that can be infused with protective magic and held as a ward by you or an ally. Describe what…
C
8
Safe Haven
Codex · Spell · Recall 3
When you have a few minutes of calm to focus, you can spend 2 Hope to summon your Safe Haven, a large interdimensional home where…
S
7
Sage-Touched
Sage · Ability · Recall 2
When 4 or more of the domain cards in your loadout are from the Sage domain, gain the following benefits: • While you're in a…
S
9
Salvation Beam
Splendor · Spell · Recall 2
Make a Spellcast Roll (16). On a success, mark any number of Stress to target a line of allies within Far range. You can clear…
B
3
Scramble
Blade · Ability · Recall 1
Once per rest, when a creature within Melee range would deal damage to you, you can avoid the attack and safely move out of Melee…
S
3
Second Wind
Splendor · Ability · Recall 2
Once per rest, when you succeed on an attack against an adversary, you can clear 3 Stress or a Hit Point. On a success with Hope,…
A
9
Sensory Projection
Arcana · Spell · Recall 0
Once per rest, make a Spellcast Roll (15). On a success, drop into a vision that lets you clearly see and hear any place you have…
M
2
Shadowbind
Midnight · Spell · Recall 0
Make a Spellcast Roll against all adversaries within Very Close range. Targets you succeed against are temporarily Restrained as…
M
8
Shadowhunter
Midnight · Ability · Recall 2
Your prowess is enhanced under the cover of shadow. While you're shrouded in low light or darkness, you gain a +1 bonus to your…
S
5
Shape Material
Splendor · Spell · Recall 1
Spend a Hope to shape a section of natural material you're touching (such as stone, ice, or wood) to suit your purpose. The area…
G
6
Share the Burden
Grace · Spell · Recall 0
Once per rest, take on the Stress from a willing creature within Melee range. The target describes what intimate knowledge or…
S
8
Shield Aura
Splendor · Spell · Recall 2
Mark a Stress to cast a protective aura on a target within Very Close range. When the target marks an Armor Slot, they reduce the…
V
7
Shrug It Off
Valor · Ability · Recall 1
When you would take damage, you can mark a Stress to reduce the severity of the damage by one threshold. When you do, roll a d6.…
C
6
Sigil of Retribution
Codex · Spell · Recall 2
Mark an adversary within Close range with a sigil of retribution. The GM gains a Fear. When the marked adversary deals damage to…
B
5
Signature Move
Bone · Ability · Recall 1
Name and describe your signature combat move. Once per rest, when you perform this signature move as part of an action you're…
S
5
Smite
Splendor · Spell · Recall 2
Once per rest, spend 3 Hope to charge your powerful smite. When you next successfully attack with a weapon, double the result of…
G
4
Soothing Speech
Grace · Ability · Recall 1
During a short rest, when you take the time to comfort another character while using the Tend to Wounds downtime move on them,…
M
10
Specter of the Dark
Midnight · Spell · Recall 1
Mark a Stress to become Spectral until you make an action roll targeting another creature. While Spectral, you're immune to…
M
8
Spellcharge
Midnight · Spell · Recall 1
When you take magic damage, place tokens equal to the number of Hit Points you marked on this card. You can store a number of…
S
7
Splendor-Touched
Splendor · Ability · Recall 2
When 4 or more of the domain cards in your loadout are from the Splendor domain, gain the following benefits: • +3 bonus to your…
B
9
Splintering Strike
Bone · Ability · Recall 3
Spend a Hope and make an attack against all adversaries within your weapon's range. Once per long rest, on a success against any…
M
4
Stealth Expertise
Midnight · Ability · Recall 0
When you roll with Fear while attempting to move unnoticed through a dangerous area, you can mark a Stress to roll with Hope…
B
2
Strategic Approach
Bone · Ability · Recall 1
After a long rest, place a number of tokens equal to your Knowledge on this card (minimum 1). The first time you move within…
S
8
Stunning Sunlight
Splendor · Spell · Recall 2
Make a Spellcast Roll to unleash powerful rays of burning sunlight against all adversaries in front of you within Far range. On a…
V
4
Support Tank
Valor · Ability · Recall 2
When an ally within Close range fails a roll, you can spend 2 Hope to allow them to reroll either their Hope or Fear Die.
B
10
Swift Step
Bone · Ability · Recall 2
When an attack made against you fails, clear a Stress. If you can't clear a Stress, gain a Hope.
B
3
Tactician
Bone · Ability · Recall 1
When you Help an Ally, they can spend a Hope to add one of your Experiences to their roll alongside your advantage die. When…
A
6
Telekinesis
Arcana · Spell · Recall 0
Make a Spellcast Roll against a target within Far range. On a success, you can use your mind to move them anywhere within Far…
C
5
Teleport
Codex · Spell · Recall 2
Once per long rest, you can instantly teleport yourself and any number of willing targets within Close range to a place you've…
G
2
Tell No Lies
Grace · Spell · Recall 1
Make a Spellcast Roll against a target within Very Close range. On a success, they can't lie to you while they remain within…
S
10
Tempest
Sage · Spell · Recall 2
Choose one of the following tempests and make a Spellcast Roll against all targets within Far range. Targets you succeed against…
S
5
Thorn Skin
Sage · Spell · Recall 1
Once per rest, spend a Hope to sprout thorns all over your body. When you do, place a number of tokens equal to your Spellcast…
G
5
Thought Delver
Grace · Spell · Recall 2
You can peek into the minds of others. Spend a Hope to read the vague surface thoughts of a target within Far range. Make a…
G
4
Through Your Eyes
Grace · Spell · Recall 1
Choose a target within Very Far range. You can see through their eyes and hear through their ears. You can transition between…
S
3
Towering Stalk
Sage · Spell · Recall 1
Once per rest, you can conjure a thick, twisting stalk within Close range that can be easily climbed. Its height can grow up to…
C
10
Transcendent Union
Codex · Spell · Recall 1
Once per long rest, spend 5 Hope to cast this spell on two or more willing creatures. Until your next rest, when a creature…
G
2
Troublemaker
Grace · Ability · Recall 2
When you taunt or provoke a target within Far range, make a Presence Roll against them. Once per rest on a success, roll a number…
M
9
Twilight Toll
Midnight · Ability · Recall 1
Choose a target within Far range. When you succeed on an action roll against them that doesn't result in making a damage roll,…
V
10
Unbreakable
Valor · Ability · Recall 4
When you mark your last Hit Point, instead of making a death move, you can roll a d6 and clear a number of Hit Points equal to…
M
1
Uncanny Disguise
Midnight · Spell · Recall 0
When you have a few minutes to prepare, you can mark a Stress to don the facade of any humanoid you can picture clearly in your…
A
1
Unleash Chaos
Arcana · Spell · Recall 1
At the beginning of a session, place a number of tokens equal to your Spellcast trait on this card. Make a Spellcast Roll against…
B
1
Untouchable
Bone · Ability · Recall 1
Gain a bonus to your Evasion equal to half your Agility.
V
10
Unyielding Armor
Valor · Ability · Recall 1
When you would mark an Armor Slot, roll a number of d6s equal to your Proficiency. If any roll a 6, reduce the severity by one…
V
7
Valor-Touched
Valor · Ability · Recall 1
When 4 or more of the domain cards in your loadout are from the Valor domain, gain the following benefits: • +1 bonus to your…
M
7
Vanishing Dodge
Midnight · Spell · Recall 1
When an attack made against you that would deal physical damage fails, you can spend a Hope to envelop yourself in shadow,…
M
3
Veil of Night
Midnight · Spell · Recall 1
Make a Spellcast Roll (13). On a success, you can create a temporary curtain of darkness between two points within Far range.…
B
3
Versatile Fighter
Blade · Ability · Recall 1
You can use a different character trait for an equipped weapon, rather than the trait the weapon calls for. When you deal damage,…
S
1
Vicious Entangle
Sage · Spell · Recall 1
Make a Spellcast Roll against a target within Far range. On a success, roots and vines reach out from the ground, dealing 1d8+1…
B
5
Vitality
Blade · Ability · Recall 0
When you choose this card, permanently gain two of the following benefits: • One Stress slot • One Hit Point slot • +2 bonus to…
S
3
Voice of Reason
Splendor · Ability · Recall 1
You speak with an unmatched power and authority. You have advantage on action rolls to de-escalate violent situations or convince…
A
1
Wall Walk
Arcana · Spell · Recall 1
Spend a Hope to allow a creature you can touch to climb on walls and ceilings as easily as walking on the ground. This lasts…
B
1
Whirlwind
Blade · Ability · Recall 0
When you make a successful attack against a target within Very Close range, you can spend a Hope to use the attack against all…
S
5
Wild Fortress
Sage · Spell · Recall 1
Make a Spellcast Roll (13). On a success, spend 2 Hope to grow a natural barricade in the shape of a dome that you and one ally…
S
7
Wild Surge
Sage · Spell · Recall 2
Once per long rest, mark a Stress to channel the natural world around you and enhance yourself. Describe how your appearance…
G
5
Words of Discord
Grace · Spell · Recall 1
Whisper words of discord to an adversary within Melee range and make a Spellcast Roll (13). On a success, the target must mark a…
B
8
Wrangle
Bone · Ability · Recall 1
Make an Agility Roll against all targets within Close range. Spend a Hope to move targets you succeed against, and any willing…
S
6
Zone of Protection
Splendor · Spell · Recall 2
Make a Spellcast Roll (16). Once per long rest on a success, choose a point within Far range and create a visible zone of…