Characters track a ladder of Health Levels (Bruised through Incapacitated) and take Bashing, Lethal, or Aggravated damage, each with different rules for healing.
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Summary
Characters track a ladder of Health Levels (Bruised through Incapacitated) and take Bashing, Lethal, or Aggravated damage, each with different rules for healing.
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Instead of a single Hit Point total, characters track a short ladder of named Health Levels — from Bruised, through Hurt, Injured, Wounded, Mauled, and Crippled, down to Incapacitated — each imposing a growing dice pool penalty. Damage comes in three types: Bashing (blunt trauma, easiest to heal), Lethal (cuts, gunshots, more serious), and Aggravated (fire, claws of the supernatural, the hardest to heal and the type that actually threatens most supernatural creatures).
Original content for Skryrún. Not sourced from any official publication.