World of Darkness · 6 entries
| Rule | Summary |
|---|---|
| Derangements | Severe trauma, failed Willpower rolls, or a low Humanity can saddle a character with a Derangement — a lasting psychological quirk or disorder that colors their behavior. |
| Dice Pools and Difficulty | Roll a pool of d10s equal to Attribute + Ability. Each die meeting or beating the Difficulty is a success. |
| Frenzy | Extreme anger or fear can force a Willpower roll to avoid Frenzy — a loss of control where the character's Beast, Rage, or animal nature takes over. |
| Health Levels and Damage Types | Characters track a ladder of Health Levels (Bruised through Incapacitated) and take Bashing, Lethal, or Aggravated damage, each with different rules for healing. |
| Humanity and Morality Paths | A Humanity (or alternate Path) rating tracks how firmly a character holds onto their moral compass; committing serious sins risks degeneration. |
| Willpower | Willpower points can be spent for an automatic success or to resist supernatural compulsion, and are recovered through rest or acting on a character's Nature. |