Roshar
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Roshar
Cosmere RPG
A world by Unknown GM
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Cosmere RPG · 108 entries
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108 entries
Cards
Table
Accelerator
Item
A tier 2 unique fabrial effect that reduces the user's friction.
Alcohol (1 serving)
Item
A single serving of Rosharan alcohol.
Alcohol (bottle)
Item
A bottle of Rosharan alcohol.
Alerter
Item
A 5-charge fabrial that detects chosen people, materials, surges, or other triggers within a creator-set radius.
Anesthetic (5 doses)
Item
Treat an injury after a rest to reduce its recovery time by 1d4 days; each injury can be treated once per day.
Antiseptic (potent, 5 doses)
Item
Apply after a short rest to restore 2d6 health.
Antiseptic (weak, 5 doses)
Item
Apply after a short rest to restore 1d6 health.
Aristocratic Lodging
Item
Aristocratic lodging while traveling.
Armor Augmenter
Item
A tier 2 unique fabrial effect that reinforces a piece of armor.
Ascender
Item
A tier 2 unique fabrial effect that pulls its user through the air.
Attractor
Item
A 5-charge fabrial that weakly draws a chosen Essence or material toward it.
Backpack
Item
A pack for carrying adventuring supplies.
Barrel
Item
A large storage barrel.
Bindrial (Area)
Item
A tier 1 unique fabrial effect that binds nearby targets to the ground.
Bindrial (Self)
Item
A tier 1 unique fabrial effect that lets its user cling to surfaces.
Blanket
Item
A travel blanket.
Book (reference)
Item
When referenced during a related Intellect test, grants an expertise in the book's topic.
Bottle (crem)
Item
A sturdy bottle made from dried crem.
Bottle (glass)
Item
A glass bottle.
Bucket
Item
A simple bucket.
Candle
Item
Sheds light in a 15-foot radius for up to 6 hours.
Case (leather)
Item
A sealable case that protects up to ten pages from weather.
Chain (thick, 10 feet)
Item
Breakable with a DC 30 Athletics test or 15 damage.
Chain (thin, 1 foot)
Item
Breakable with a DC 20 Athletics test or 5 damage.
Chest
Item
A large storage chest.
Chull
Item
Travel speed 2 mph; carrying capacity 1,500 lb. A durable Rosharan mount.
Chull Cart
Item
Land vehicle with a travel speed of 2 mph.
Clock Fabrial
Item
A 3-charge timekeeping fabrial that announces or displays the time.
Clothing (common)
Item
Grants an advantage on Spiritual tests to convince others you are from the lower class.
Clothing (fine)
Item
Grants an advantage on Spiritual tests to convince others you are from the upper class.
Clothing (ragged)
Item
Grants an advantage on Spiritual tests to convince others you are destitute.
Comfortable Lodging
Item
Comfortable lodging while traveling.
Compressor
Item
A tier 1 unique fabrial effect that stiffens flexible objects or targets.
Cremrial
Item
A tier 1 unique fabrial effect that softens stone into crem-like clay.
Crowbar
Item
Grants an advantage on Athletics tests where leverage applies.
Cultivator
Item
A tier 1 unique fabrial effect that rapidly grows plants.
Disruptor
Item
A tier 3 unique fabrial effect that disintegrates objects.
Drainer
Item
A 2-charge fabrial that partially drains Stormlight from an infused or Invested target.
Drainer (Unique)
Item
A tier 2 unique fabrial effect that drains Stormlight from other sources.
Ear Trumpet
Item
Distant sounds can be perceived as though at half the distance.
Emotion Bracelet
Item
A 3-charge bracelet that senses emotions and can grant an advantage on an Insight test.
Flask or Tankard
Item
A vessel for carrying drinks or liquids.
Flint and Steel
Item
Lights abundant fuel within reach; harder fires may take longer or require a test.
Food (fine, 1 day)
Item
Fine food served in high-class restaurants and noble feasts.
Food (ration, 1 day)
Item
Dry travel food that remains edible indefinitely when kept dry.
Food (street, 1 day)
Item
Street food or confections from a Rosharan culture.
Freechair
Item
A mobility device that levitates and moves at its operator's normal movement rate without an action to activate.
Grappling Hook
Item
When securely anchored, grants an advantage on Acrobatics and Athletics tests to climb using its rope.
Hammer (handheld)
Item
A handheld hammer for tools, repairs, and crafting.
Heatrial
Item
A 5-charge fabrial that generates adjustable heat for warmth, cooking, or smithing.
Horse
Item
Travel speed 4 mph; carrying capacity 500 lb.
Ink (1-ounce bottle)
Item
A small bottle of writing ink.
Ink Pen
Item
A pen for writing.
Jug or Pitcher
Item
A container for liquids.
Ladder (10-foot)
Item
A ten-foot ladder.
Lantern (oil)
Item
Sheds light in a 30-foot radius and burns for up to 6 hours per pint of oil.
Lantern (sphere)
Item
A locked cage for infused spheres; its light radius depends on how full it is.
Liferial
Item
A tier 2 unique fabrial effect that heals wounds.
Lightrial (Unique)
Item
A tier 2 unique fabrial effect that produces a dazzling burst of light or sound.
Lock and Key
Item
Opens with its key or a successful DC 20 Thievery test.
Lockpick
Item
Grants an advantage on Thievery tests to pick locks; the GM can spend a Complication to break it.
Magnifying Lens
Item
Grants an advantage on tests to appraise or inspect a small or detailed item.
Manacles
Item
Restrain a Large or smaller character; escape or break them with the listed Athletics or Agility tests.
Merchant Vessel
Item
A water vehicle with a travel speed of 5 mph.
Mirror (handheld)
Item
A handheld mirror.
Modest Lodging
Item
Modest lodging while traveling.
Musical Instrument
Item
Use a related skill to perform; expertise in the instrument grants an advantage.
Net (fishing)
Item
Grants an advantage on physical tests related to fishing.
Net (hunting)
Item
At 15 feet, make Athletics against Physical defense to Restrict and knock Prone a Large or smaller character.
Oil (1 flask)
Item
Fuel for oil lanterns, dangerous terrain, or an improvised sling weapon.
Painrial (Amplifying)
Item
A 3-charge melee fabrial weapon that deals 1d6 vital damage and can amplify its damage.
Painrial (Amplifying/Numbing)
Item
A tier 2 unique fabrial effect that stores and amplifies pain.
Painrial (Numbing)
Item
A 3-charge worn fabrial that can reduce incoming damage by 1d4.
Paper or Parchment (1 sheet)
Item
A sheet for writing, drawing, or records.
Perfume (1 vial)
Item
A vial of scented perfume.
Pick (mining)
Item
A mining pick.
Poison (effectual, 1 dose)
Item
DC 14 Athletics or 2d8 vital damage and Stunned for 1 hour.
Poison (potent, 1 dose)
Item
DC 16 Athletics or 3d10 vital damage and Stunned for 1 hour; while Stunned, the target is Immobilized.
Poison (weak, 1 dose)
Item
DC 12 Athletics or 1d6 vital damage.
Pot (iron)
Item
A sturdy iron cooking pot.
Pouch
Item
A small pouch for coins or components.
Projectile
Item
A tier 2 unique fabrial effect that launches a projectile at high speed.
Pulley System
Item
When set up before lifting, treat the object as one-quarter its normal weight.
Repeller
Item
A 5-charge fabrial that weakly pushes a chosen Essence or material away from it.
Rope (50 feet)
Item
Can be cut with 2 damage or ripped apart with a DC 20 Athletics test.
Rowboat
Item
Water vehicle traveling 3 mph downstream and 1 mph upstream.
Ryshadium
Item
Travel speed 6 mph; carrying capacity 1,000 lb. A rare, intelligent mount that chooses its rider.
Sack
Item
A simple carrying sack.
Scale
Item
Accurately determines the weight of an object up to 2 pounds.
Shovel
Item
A digging shovel.
Soap
Item
A small bar of soap.
Soulcaster
Item
A 5-charge fabrial capable of transforming materials through Soulcasting.
Spanreed (Pair)
Item
A paired 3-charge communication fabrial for long-distance written messages.
Spyglass
Item
Distant objects can be perceived as though at half the distance.
Stormshelter
Item
Public shelter during highstorms.
Suppressor
Item
A 2-charge fabrial that suppresses Invested abilities according to its specific construction.
Surge Fabrial
Item
A tier 4 unique fabrial effect that mimics one Radiant surge.
Surgical Supplies
Item
Ten uses; expend one to gain an advantage on a Medicine test to treat a wound.
Tent (two-person)
Item
A small two-person travel tent.
Treatment (medical, 1 dose)
Item
During a short rest, cures Disoriented, reduces Exhausted by 1, or cures Stunned when the source is not a permanent injury.
Tuning Fork
Item
Transfers Stormlight and lets spheres recharge fabrials, Shardplate, and half-shards as unencased gems.
Unencased Gem (infused)
Item
A quickly leaking gem that can recharge fabrials and Shardplate or provide Stormlight to a Radiant.
Vial (glass)
Item
A small glass vial.
Warship
Item
A warship with a travel speed of 8 mph.
Waterskin
Item
A container for water.
Wax (1 block)
Item
A block of wax for seals, candles, and practical uses.
Wealthy Lodging
Item
Wealthy lodging while traveling.
Whetstone
Item
A stone for maintaining weapon edges.