
A Land Beyond
Daggerheart · 12 entries
| Equipment | Category | Cost | Weight | Description |
|---|---|---|---|---|
| Bedroll | Adventuring Gear | 1 gold | — | A roll of bedding for resting on the road. |
| Grappling Hook | Adventuring Gear | 5 gold | — | An iron hook for scaling walls and crossing gaps. |
| Healer's Kit | Adventuring Gear | 15 gold | — | Bandages, salves, and tools for tending wounds in the field. |
| Health Potion | Consumable | 20 gold | — | Drink to clear 1d4+1 Hit Points. |
| Lantern | Adventuring Gear | 5 gold | — | A shielded oil lantern casting steady light. |
| Minor Health Potion | Consumable | 10 gold | — | Drink to clear 1d4 Hit Points. |
| Minor Stamina Potion | Consumable | 10 gold | — | Drink to clear 1d4 Stress. |
| Rations (3 days) | Adventuring Gear | 2 gold | — | Three days of preserved travel food. |
| Rope (50 ft) | Adventuring Gear | 2 gold | — | Fifty feet of sturdy hemp rope. |
| Stamina Potion | Consumable | 20 gold | — | Drink to clear 1d4+1 Stress. |
| Torch | Adventuring Gear | 1 gold | — | Sheds light in the dark and can be used as an improvised weapon. |
| Vial of Moondrip | Consumable | 15 gold | — | A luminous tincture. Once consumed, you can see in the dark until your next rest. |