Wildemount
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Wildemount

A Land Beyond

DaggerheartA world by Unknown GM
OverviewTimelineRules
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Wildemount
OverviewTimelineRules
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Equipment

Daggerheart · 12 entries

Quick TablesConditionsActionsSkillsClassesAncestriesSpeciesSubracesBackgroundsFeatsSpellsWeaponsArmorEquipmentRulesPlaybooksAssetsOracle Tables
12 entries
EquipmentCategoryCostWeightDescription
BedrollAdventuring Gear1 gold—A roll of bedding for resting on the road.
Grappling HookAdventuring Gear5 gold—An iron hook for scaling walls and crossing gaps.
Healer's KitAdventuring Gear15 gold—Bandages, salves, and tools for tending wounds in the field.
Health PotionConsumable20 gold—Drink to clear 1d4+1 Hit Points.
LanternAdventuring Gear5 gold—A shielded oil lantern casting steady light.
Minor Health PotionConsumable10 gold—Drink to clear 1d4 Hit Points.
Minor Stamina PotionConsumable10 gold—Drink to clear 1d4 Stress.
Rations (3 days)Adventuring Gear2 gold—Three days of preserved travel food.
Rope (50 ft)Adventuring Gear2 gold—Fifty feet of sturdy hemp rope.
Stamina PotionConsumable20 gold—Drink to clear 1d4+1 Stress.
TorchAdventuring Gear1 gold—Sheds light in the dark and can be used as an improvised weapon.
Vial of MoondripConsumable15 gold—A luminous tincture. Once consumed, you can see in the dark until your next rest.

© Wildemount · Unknown GM

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