Pathfinder 2e
Skryrún supports Pathfinder 2nd Edition with a stat block editor organized into four form tabs, a full creature trait set (40+), rarity tiers, and level-based encounter balancing.
Select Pathfinder 2e in World Settings → Game System to enable PF2e-native stat block templates and encounter building.
Setting up your first encounter
- Go to World Settings → Game System and select Pathfinder 2e if you haven't already.
- In your world sidebar, go to Entities → New Entity and set the type to Encounter. Give it a name and click Open Encounter Builder.
- Click Add Adversary. Search your existing stat blocks, or open the Adversary Library and filter by Level and system (Pathfinder 2e) to find creatures that fit the party's level range.
- Set the Party Size and Party Level fields. The builder uses PF2e's XP budget system — each adversary contributes XP based on its level relative to the party. The difficulty band (Trivial / Low / Moderate / Severe / Extreme) updates as you add creatures.
- Add a Primary objective to shape the encounter beyond combat — "defeat all adversaries," "break the ritual," or "escape the collapsing mine."
- When the session begins, click Launch Tracker. Roll initiative using each creature's Perception modifier (the dice button auto-calculates). Track HP and conditions per creature through the tracker.
A creature 4+ levels above the party is significantly more dangerous than its XP contribution suggests. The encounter builder flags any adversary at +3 or higher relative to party level. Consider running high-level-difference creatures as rare set pieces rather than standard encounters.
Stat block form tabs
Core
| Field | Notes |
|---|---|
| Name | Creature name |
| Level | –1 to 25 |
| Rarity | Common, Uncommon, Rare, Unique |
| Traits | Chip picker — 40+ options, searchable above a threshold count |
| Size | Tiny, Small, Medium, Large, Huge, Gargantuan |
| Speed | Land, fly, swim, climb, burrow — separate fields |
| Perception | Modifier and special senses (darkvision, scent, tremorsense, etc.) |
| Ability modifiers | STR, DEX, CON, INT, WIS, CHA |
| Skills | All PF2e skills with modifiers |
Defense
| Field | Notes |
|---|---|
| HP | Hit points |
| AC | Armor Class |
| Saves | Fortitude, Reflex, Will modifiers |
| Immunities | Damage types and conditions — chip picker |
| Resistances | Damage type + numeric value (e.g., fire 10) — 22 damage type options |
| Weaknesses | Damage type + numeric value — 22 damage type options |
Offense
| Field | Notes |
|---|---|
| Strikes | Melee and ranged — name, action cost, traits, attack bonus, damage formula |
| Spells | Organized by tradition (Arcane, Divine, Occult, Primal) and rank |
| Ranged attacks | Separate from melee strikes; includes range increment |
Strikes use PF2e's action format. Each strike specifies action cost, trait list, and damage.
Abilities
Free-form entries for passive abilities, auras, reactions, and anything that does not fit the structured offense fields. Each entry has a name, action cost, trait list, and description.
Rarity
| Rarity | Usage |
|---|---|
| Common | Standard — no special context needed |
| Uncommon | Unusual; typically requires specific circumstances |
| Rare | Tied to major events, specific regions, or special campaign context |
| Unique | One of a kind |
Encounter display
Each adversary card shows: system badge + AC / level / HP.
Level to tier mapping
The encounter builder uses level-relative math to estimate difficulty. Creature level is compared against party level to determine each adversary's XP contribution to the encounter budget.
A single creature that is 4 or more levels above the party is significantly more dangerous than the raw XP math suggests. The encounter builder flags any adversary with a level difference of +3 or more.
Creature traits
The trait chip picker includes all standard PF2e type, alignment, size, and thematic traits. The picker becomes searchable once you have more than a handful of chips selected, so you can find specific traits quickly.
Traits render as colored pills on the stat block card in session mode. Building stat blocks with accurate traits makes it faster to reference creature behavior mid-encounter.
See also
- D&D 5e — D&D 5th Edition support
- Daggerheart — the primary natively-supported system
- Agnostic / Custom — for systems without native support