adjsaiodjasiodka
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adjsaiodjasiodka

D&D 5eA world by Unknown GM
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adjsaiodjasiodka
OverviewRules
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Conditions

D&D 5e · 15 entries

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15 entries
ConditionDescriptionEffects
BlindedA blinded creature can't see and automatically fails any ability check that requires sight.Attack rolls against the creature have advantage.; The creature's attack rolls have disadvantage.
CharmedA charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.The charmer has advantage on any ability check to interact socially with the creature.
DeafenedA deafened creature can't hear and automatically fails any ability check that requires hearing.—
ExhaustionSome special abilities and environmental hazards cause exhaustion, measured in six levels.Level 1: Disadvantage on ability checks.; Level 2: Speed halved.; Level 3: Disadvantage on attack rolls and saving throws.; Level 4: Hit point maximum halved.; Level 5: Speed reduced to 0.; Level 6: Death.
FrightenedA frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.The creature can't willingly move closer to the source of its fear.
GrappledA grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.The condition ends if the grappler is incapacitated.; The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect.
IncapacitatedAn incapacitated creature can't take actions or reactions.—
InvisibleAn invisible creature is impossible to see without the aid of magic or a special sense.The creature's location can be detected by noise or tracks it leaves.; Attack rolls against the creature have disadvantage.; The creature's attack rolls have advantage.
ParalyzedA paralyzed creature is incapacitated and can't move or speak.The creature automatically fails Strength and Dexterity saving throws.; Attack rolls against the creature have advantage.; Any attack that hits is a critical hit if the attacker is within 5 feet.
PetrifiedA petrified creature is transformed into solid inanimate substance (usually stone) along with its nonmagical possessions.Weight increases by a factor of ten and ceases aging.; Incapacitated, can't move or speak, unaware of surroundings.; Attack rolls against the creature have advantage.; Automatically fails Strength and Dexterity saving throws.; Resistance to all damage.; Immune to poison and disease (existing ones suspended, not cured).
PoisonedA poisoned creature has disadvantage on attack rolls and ability checks.—
ProneA prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.Disadvantage on attack rolls.; Attack rolls against the creature have advantage if within 5 ft., disadvantage if farther away.; Standing up costs half movement speed.
RestrainedA restrained creature's speed becomes 0 and it can't benefit from any bonus to its speed.Attack rolls against the creature have advantage.; The creature's attack rolls have disadvantage.; Disadvantage on Dexterity saving throws.
StunnedA stunned creature is incapacitated, can't move, and can speak only falteringly.Automatically fails Strength and Dexterity saving throws.; Attack rolls against the creature have advantage.
UnconsciousAn unconscious creature is incapacitated, can't move or speak, and is unaware of its surroundings.Drops whatever it's holding and falls prone.; Automatically fails Strength and Dexterity saving throws.; Attack rolls against the creature have advantage.; Any attack that hits is a critical hit if the attacker is within 5 feet.

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