D&D 5e · 15 entries
| Condition | Description | Effects |
|---|---|---|
| Blinded | A blinded creature can't see and automatically fails any ability check that requires sight. | Attack rolls against the creature have advantage.; The creature's attack rolls have disadvantage. |
| Charmed | A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects. | The charmer has advantage on any ability check to interact socially with the creature. |
| Deafened | A deafened creature can't hear and automatically fails any ability check that requires hearing. | — |
| Exhaustion | Some special abilities and environmental hazards cause exhaustion, measured in six levels. | Level 1: Disadvantage on ability checks.; Level 2: Speed halved.; Level 3: Disadvantage on attack rolls and saving throws.; Level 4: Hit point maximum halved.; Level 5: Speed reduced to 0.; Level 6: Death. |
| Frightened | A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. | The creature can't willingly move closer to the source of its fear. |
| Grappled | A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed. | The condition ends if the grappler is incapacitated.; The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect. |
| Incapacitated | An incapacitated creature can't take actions or reactions. | — |
| Invisible | An invisible creature is impossible to see without the aid of magic or a special sense. | The creature's location can be detected by noise or tracks it leaves.; Attack rolls against the creature have disadvantage.; The creature's attack rolls have advantage. |
| Paralyzed | A paralyzed creature is incapacitated and can't move or speak. | The creature automatically fails Strength and Dexterity saving throws.; Attack rolls against the creature have advantage.; Any attack that hits is a critical hit if the attacker is within 5 feet. |
| Petrified | A petrified creature is transformed into solid inanimate substance (usually stone) along with its nonmagical possessions. | Weight increases by a factor of ten and ceases aging.; Incapacitated, can't move or speak, unaware of surroundings.; Attack rolls against the creature have advantage.; Automatically fails Strength and Dexterity saving throws.; Resistance to all damage.; Immune to poison and disease (existing ones suspended, not cured). |
| Poisoned | A poisoned creature has disadvantage on attack rolls and ability checks. | — |
| Prone | A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition. | Disadvantage on attack rolls.; Attack rolls against the creature have advantage if within 5 ft., disadvantage if farther away.; Standing up costs half movement speed. |
| Restrained | A restrained creature's speed becomes 0 and it can't benefit from any bonus to its speed. | Attack rolls against the creature have advantage.; The creature's attack rolls have disadvantage.; Disadvantage on Dexterity saving throws. |
| Stunned | A stunned creature is incapacitated, can't move, and can speak only falteringly. | Automatically fails Strength and Dexterity saving throws.; Attack rolls against the creature have advantage. |
| Unconscious | An unconscious creature is incapacitated, can't move or speak, and is unaware of its surroundings. | Drops whatever it's holding and falls prone.; Automatically fails Strength and Dexterity saving throws.; Attack rolls against the creature have advantage.; Any attack that hits is a critical hit if the attacker is within 5 feet. |