PF2e QA World
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PF2e QA World

Encounter builder verification world

Pathfinder 2eA world by Unknown GM
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PF2e QA World
OverviewRules
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Actions

Pathfinder 2e · 12 entries

Quick TablesConditionsActionsSkillsClassesAncestriesSpeciesSubracesBackgroundsFeatsSpellsWeaponsArmorRulesPlaybooksAssetsOracle Tables
12 entries
ActionCostTriggerDescription
AidReactionAn ally is about to use a skill or make an attack rollSkill check or attack roll vs. DC 15/20/25. Success: +2 circumstance to ally's roll. Critical success: +3. Critical failure: -1.
Escape1 action—Unarmed attack roll, Acrobatics, or Athletics vs. escape DC to free yourself from a Grab or restraint.
Grapple1 action—Athletics vs. target Fortitude DC. Success: target Grabbed until end of your next turn. Critical success: Restrained. Critical failure: you are Grabbed.
Interact1 action—Grab an unattended item, open a door, or perform another significant manipulation of an object.
Raise a Shield1 action—Position your shield to defend. Provides item bonus to AC equal to shield bonus; enables Shield Block reaction.
Ready2 actions—Prepare an action as a reaction to a specified trigger before the start of your next turn.
Seek1 action—Perception check to find hidden or undetected creatures and objects in a 30-ft cone or 15-ft burst.
Shove1 action—Athletics vs. target Fortitude DC. Success: target pushed 5 ft. Critical success: 10 ft. Critical failure: you are Off-Guard until start of next turn.
Step1 action—Move 5 feet without triggering reactions from movement.
Stride1 action—Move up to your Speed. Difficult terrain costs 1 extra foot per foot moved.
Strike1 action—Attack with a weapon or unarmed attack. MAP: -5 on second, -10 on third (-4/-8 with agile weapons).
Trip1 action—Athletics vs. target Reflex DC. Success: target Prone. Critical success: target Prone and takes 1d6 bludgeoning. Critical failure: you fall Prone.

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