Encounter builder verification world
Pathfinder 2e · 28 entries
| Condition | Description | Effects |
|---|---|---|
| Blinded | Cannot see; all terrain is difficult terrain; immune to visual effects. Blinded overrides Dazzled. | All terrain is difficult terrain; Immune to visual effects; Creatures are Undetected unless sensed otherwise |
| Broken | Item HP at or below Broken Threshold. Weapons deal only 2 damage; armor gives half item bonus (rounded down). | Weapons deal only 2 damage; Armor gives half item bonus; No item bonuses or activated abilities |
| Clumsy | Status penalty equal to value to DEX-based checks and DCs (Reflex saves, Acrobatics, Stealth, Thievery, ranged attacks). | Status penalty to all DEX-based checks and DCs |
| Concealed | Attackers must succeed on a DC 5 flat check to affect you; on failure the action is wasted. | DC 5 flat check for attackers |
| Dazzled | All creatures and objects are Concealed from you (DC 5 flat check to attack them). Overridden by Blinded. | All creatures/objects Concealed from you |
| Deafened | Cannot hear; automatically fail Perception checks requiring hearing; immune to auditory effects; -2 status penalty to Perception for initiative. | Fail Perception checks requiring hearing; Immune to auditory effects; -2 status to Perception for initiative |
| Doomed | Dying values are reduced by the doomed value. Doomed 3 means you die at Dying 1. Reduce by 1 per Long Rest. | Maximum dying value reduced by condition value; Doomed 3: die at Dying 1 |
| Drained | Status penalty equal to value to CON-based checks and DCs. Max HP reduced by value × level. | Status penalty to CON-based checks; Max HP reduced by value × level; Reduce by 1 per Long Rest or magical healing |
| Dying | Unconscious and bleeding out. Recovery Check (DC 10 flat) each turn. Fail: Dying +1; Success: Dying -1; Dying 4 = death. | Unconscious while Dying; Recovery Check each turn (DC 10 flat); Dying 4: you die |
| Encumbered | Carrying too much weight. You are Clumsy 1 and take -10 ft to all movement speeds. | Clumsy 1; -10 ft to all movement speeds |
| Enfeebled | Status penalty equal to value to STR-based checks and DCs (melee attacks, Athletics, STR saves). | Status penalty to STR-based checks and DCs |
| Fascinated | -2 status to Perception and skill checks; cannot use concentrate trait actions. Ends when attacked or sufficiently distracted. | -2 status to Perception and skill checks; Cannot use concentrate actions |
| Fatigued | -1 status to AC and saving throws. Cannot choose an exploration activity. Removed by a full night's rest. | -1 status to AC and all saves; Cannot choose exploration activities |
| Fleeing | Must use each action moving away from the source of fear. Can only use movement actions. | Must move away from fear source each action |
| Frightened | Status penalty equal to value to all checks and DCs. Reduce by 1 at the end of your turn. | Status penalty to all checks and DCs; Reduce by 1 at end of each turn |
| Grabbed | Immobilized. -4 circumstance to AC. Off-Guard. | Immobilized; -4 circumstance to AC; Off-Guard |
| Immobilized | Cannot take actions with the move trait. | Cannot use movement actions |
| Off-Guard | Melee attackers gain +2 circumstance bonus vs. you. Cannot use reactions. (Renamed from Flat-Footed in the 2023 Remaster.) | +2 circumstance to melee attacks against you; Cannot use reactions |
| Paralyzed | Off-Guard. Cannot act. Some effects allow a save each round to end the condition. | Off-Guard; Cannot take any actions |
| Petrified | Turned to stone. Cannot act. Immune to poison and disease. Treated as an unattended object. | Cannot act; Immune to poison and disease; Treated as an object |
| Prone | Off-Guard. Can only Crawl to move. Melee attacks against you gain +2 circumstance; ranged attacks take -2 circumstance. Stand (1 action) to end. | Off-Guard; Can only Crawl; Melee attacks vs. you: +2; Ranged attacks vs. you: -2 |
| Quickened | Gain 1 extra action at start of turn. The granting effect specifies what the extra action can be used for. | 1 extra action per turn (limited by granting effect) |
| Restrained | Off-Guard. Cannot move. Spells and concentration require DC 5 flat check. Overrides Grabbed. | Off-Guard; Cannot move; Spells require DC 5 flat check; Overrides Grabbed |
| Sickened | Status penalty equal to value to all checks and DCs. Cannot eat or drink. Can attempt Fortitude save to reduce by 1 each turn. | Status penalty to all checks and DCs; Cannot eat or drink; Fortitude save action to reduce |
| Slowed | Reduce actions regained at start of turn by condition value. Slowed 1: gain 2 actions. | Reduce actions per turn by condition value |
| Stunned | Cannot use reactions. Lose actions equal to stunned value at start of turn; reduce stunned by actions lost. Overrides Slowed. | Cannot use reactions; Lose actions at start of turn; Overrides Slowed |
| Unconscious | Blinded, Off-Guard, Slowed 4. Cannot act, speak, or use reactions. Coup de grace attacks auto-critically hit. | Blinded; Off-Guard; Cannot act |
| Wounded | Increase Dying by condition value when becoming Dying. Increase by 1 each time knocked unconscious. Reduce by 1 per day of rest. | Add condition value to Dying when knocked out; Increase by 1 each knockout; Reduce by 1 per day of rest |