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Velarith
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Velarith
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Velarith
One D&D 2024
A world by Unknown GM
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One D&D 2024 · 163 entries
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E
Acid
Equipment · Adventuring Gear · 25 gp · 1 lb
When you take the Attack action, you can replace one of your attacks with throwing a vial of Acid. Target one creature or object…
E
Airship
Equipment · Airship · 40000 gp
E
Alchemist's Fire
Equipment · Adventuring Gear · 50 gp · 1 lb
When you take the Attack action, you can replace one of your attacks with throwing a flask of Alchemist's Fire. Target one…
E
Alchemist's Supplies
Equipment · Tool · 50 gp · 8 lbs
Ability: Intelligence Utilize: Identify a substance (DC 15), or start a fire (DC 15) Craft: Acid, Alchemist's Fire, Component…
E
Ale (mug)
Equipment · Food and Drink · 4 cp
E
Amulet
Equipment · Focus · 5 gp · 1 lb
For an Amulet to be an effective Holy Symbol, it must be worn or held.
E
Antitoxin
Equipment · Adventuring Gear · 50 gp
As a Bonus Action, you can drink a vial of Antitoxin to gain Advantage on saving throws to avoid or end the Poisoned condition…
E
Arrow
Equipment · Ammunition · 5 cp · 0.05 lbs
Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you…
E
Arrows (20)
Equipment · Ammunition · 1 gp · 1 lb
Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you…
E
Backpack
Equipment · Adventuring Gear · 2 gp · 5 lbs
A Backpack holds up to 30 pounds within 1 cubic foot. It can also serve as a saddlebag.
E
Bagpipes
Equipment · Instrument · 30 gp · 6 lbs
Ability: Charisma Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
E
Ball Bearings
Equipment · Adventuring Gear · 1 gp · 2 lbs
As a Utilize action, you can spill Ball Bearings from their pouch. They spread to cover a level, 10-foot-square area within 10…
E
Barrel
Equipment · Adventuring Gear · 2 gp · 70 lbs
A Barrel holds up to 40 gallons of liquid or up to 4 cubic feet of dry goods.
E
Basic Poison
Equipment · Adventuring Gear · 100 gp
As a Bonus Action, you can use a vial of Basic Poison to coat one weapon or up to three pieces of ammunition. A creature that…
E
Basket
Equipment · Adventuring Gear · 4 sp · 2 lbs
A Basket holds up to 40 pounds within 2 cubic feet.
E
Bedroll
Equipment · Adventuring Gear · 1 gp · 7 lbs
A Bedroll sleeps one Small or Medium creature. While in a Bedroll, you automatically succeed on saving throws against extreme…
E
Bell
Equipment · Adventuring Gear · 1 gp
When rung as a Utilize action, a Bell produces a sound that can be heard up to 60 feet away.
E
Blanket
Equipment · Adventuring Gear · 5 sp · 3 lbs
While wrapped in a blanket, you have Advantage on saving throws against extreme cold (see the Dungeon Master's Guide).
E
Block and Tackle
Equipment · Adventuring Gear · 1 gp · 5 lbs
A Block and Tackle allows you to hoist up to four times the weight you can normally lift.
E
Bolt
Equipment · Ammunition · 5 cp · 0.075 lbs
Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the…
E
Bolts (20)
Equipment · Ammunition · 1 gp · 1.5 lbs
Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the…
E
Book
Equipment · Adventuring Gear · 25 gp · 5 lbs
A Book contains fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to…
E
Bread (loaf)
Equipment · Food and Drink · 2 cp
E
Brewer's Supplies
Equipment · Tool · 20 gp · 9 lbs
Ability: Intelligence Utilize: Detect poisoned drink (DC 15), or identify alcohol (DC 10) Craft: Antitoxin
E
Bucket
Equipment · Adventuring Gear · 5 cp · 2 lbs
A Bucket holds up to half a cubic foot of contents.
E
Bullseye Lantern
Equipment · Adventuring Gear · 10 gp · 2 lbs
A Bullseye Lantern burns Oil as fuel to cast Bright Light in a 60-foot Cone and Dim Light for an additional 60 feet.
E
Burglar's Pack
Equipment · Adventuring Gear · 16 gp · 47.5 lbs
A Burglar's Pack contains the following items: Backpack, Ball Bearings, Bell, 10 Candles, Crowbar, Hooded Lantern, 7 flasks of…
E
Calligrapher's Supplies
Equipment · Tool · 10 gp · 5 lbs
Ability: Dexterity Utilize: Write text with impressive flourishes that guard against forgery (DC 15) Craft: Ink, Spell Scroll
E
Caltrops
Equipment · Adventuring Gear · 1 gp · 2 lbs
As a Utilize action, you can spread Caltrops from their bag to cover a 5-foot-square area within 5 feet of yourself. A creature…
E
Camel
Equipment · Mount · 50 gp
E
Candle
Equipment · Adventuring Gear · 1 cp
For 1 hour, a lit Candle sheds Bright Light in a 5-foot radius and Dim Light for an additional 5 feet.
E
Carpenter's Tools
Equipment · Tool · 8 gp · 6 lbs
Ability: Strength Utilize: Seal or pry open a door or container (DC 20) Craft: Club, Greatclub, Quarterstaff, Barrel, Chest,…
E
Carriage
Equipment · Vehicle · 100 gp · 600 lbs
E
Cart
Equipment · Vehicle · 15 gp · 200 lbs
E
Cartographer's Tools
Equipment · Tool · 15 gp · 6 lbs
Ability: Wisdom Utilize: Draft a map of a small area (DC 15) Craft: Map
E
Chain
Equipment · Adventuring Gear · 5 gp · 10 lbs
As a Utilize action, you can wrap a Chain around an unwilling creature within 5 feet of yourself that has the Grappled,…
E
Chariot
Equipment · Vehicle · 250 gp · 100 lbs
E
Cheese (wedge)
Equipment · Food and Drink · 1 sp
E
Chest
Equipment · Adventuring Gear · 5 gp · 25 lbs
A Chest holds up to 12 cubic feet of contents.
E
Climber's Kit
Equipment · Adventuring Gear · 25 gp · 12 lbs
A Climber's Kit includes boot tips, gloves, pitons, and a harness. As a Utilize action, you can use the Climber's Kit to anchor…
E
Cobbler's Tools
Equipment · Tool · 5 gp · 5 lbs
Ability: Dexterity Utilize: Modify footwear to give Advantage on the wearer's next Dexterity (Acrobatics) check (DC 10) Craft:…
E
Common Wine (bottle)
Equipment · Food and Drink · 2 sp
E
Component Pouch
Equipment · Adventuring Gear · 25 gp · 2 lbs
A Component Pouch is watertight and filled with compartments that hold all the free Material components of your spells.
E
Cook's Utensils
Equipment · Tool · 1 gp · 8 lbs
Ability: Wisdom Utilize: Improve food's flavor (DC 10), or detect spoiled or poisoned food (DC 15) Craft: Rations
E
Costume
Equipment · Adventuring Gear · 5 gp · 4 lbs
While wearing a Costume, you have Advantage on any ability check you make to impersonate the person or type of person it…
E
Crossbow Bolt Case
Equipment · Adventuring Gear · 1 gp · 1 lb
A Crossbow Bolt Case holds up to 20 Bolts.
E
Crowbar
Equipment · Adventuring Gear · 2 gp · 5 lbs
Using a Crowbar gives you Advantage on Strength checks where the Crowbar's leverage can be applied.
E
Crystal
Equipment · Focus · 10 gp · 1 lb
E
Dice Set
Equipment · Gaming Set · 1 sp
Ability: Wisdom Utilize: Discern whether someone is cheating (DC 10), or win the game (DC 20)
E
Diplomat's Pack
Equipment · Adventuring Gear · 39 gp · 39 lbs
A Diplomat's Pack contains the following items: Chest, Fine Clothes, Ink, 5 Ink Pens, Lamp, 2 Map or Scroll Cases, 4 flasks of…
E
Disguise Kit
Equipment · Tool · 25 gp · 3 lbs
Ability: Charisma Utilize: Apply makeup (DC 10) Craft: Costume
E
Draft Horse
Equipment · Mount · 50 gp
E
Dragonchess Set
Equipment · Gaming Set · 1 gp
Ability: Wisdom Utilize: Discern whether someone is cheating (DC 10), or win the game (DC 20)
E
Drum
Equipment · Instrument · 6 gp · 3 lbs
Ability: Charisma Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
E
Dulcimer
Equipment · Instrument · 25 gp · 10 lbs
Ability: Charisma Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
E
Dungeoneer's Pack
Equipment · Adventuring Gear · 12 gp · 55 lbs
A Dungeoneer's Pack contains the following items: Backpack, Caltrops, Crowbar, 2 flasks of Oil, 10 days of Rations, Rope,…
E
Elephant
Equipment · Mount · 200 gp
E
Emblem
Equipment · Focus · 5 gp
For an Emblem to be an effective Holy Symbol, it must be borne on fabric (such as a tabard or banner) or a Shield.
E
Entertainer's Pack
Equipment · Adventuring Gear · 40 gp · 58.5 lbs
An Entertainer's Pack contains the following items: Backpack, Bedroll, Bell, Bullseye Lantern, 3 Costumes, Mirror, 8 flasks of…
E
Exotic Saddle
Equipment · Tack and Harness · 60 gp · 40 lbs
A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. An Exotic Saddle is required for…
E
Explorer's Pack
Equipment · Adventuring Gear · 10 gp · 55 lbs
An Explorer's Pack contains the following items: Backpack, Bedroll, 2 flasks of Oil, 10 days of Rations, Rope, Tinderbox, 10…
E
Feed (per day)
Equipment · Tack and Harness · 5 cp · 10 lbs
E
Fine Clothes
Equipment · Adventuring Gear · 15 gp · 6 lbs
Fine Clothes are made of expensive fabrics and adorned with expertly crafted details. Some events and locations admit only people…
E
Fine Wine (bottle)
Equipment · Food and Drink · 10 gp
E
Flask
Equipment · Adventuring Gear · 2 cp · 1 lb
A Flask holds up to 1 pint.
E
Flute
Equipment · Instrument · 2 gp · 1 lb
Ability: Charisma Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
E
Forgery Kit
Equipment · Tool · 15 gp · 5 lbs
Ability: Dexterity Utilize: Mimic 10 or fewer words of someone else's handwriting (DC 15), or duplicate a wax seal (DC 20)
E
Galley
Equipment · Ship · 30000 gp
E
Glass Bottle
Equipment · Adventuring Gear · 2 gp · 2 lbs
A Glass Bottle holds up to 1½ pints.
E
Glassblower's Tools
Equipment · Tool · 30 gp · 5 lbs
Ability: Intelligence Utilize: Discern what a glass object held in the past 24 hours (DC 15) Craft: Glass Bottle, Magnifying…
E
Grappling Hook
Equipment · Adventuring Gear · 2 gp · 4 lbs
As a Utilize action, you can throw the Grappling Hook at a railing, a ledge, or another catch within 50 feet of yourself, and the…
E
Healer's Kit
Equipment · Adventuring Gear · 5 gp · 3 lbs
A Healer's Kit has ten uses. As a Utilize action, you can expend one of its uses to stabilize an Unconscious creature that has 0…
E
Herbalism Kit
Equipment · Tool · 5 gp · 3 lbs
Ability: Intelligence Utilize: Identify a plant (DC 10) Craft: Antitoxin, Candle, Healer's Kit, Potion of Healing
E
Holy Water
Equipment · Adventuring Gear · 25 gp · 1 lb
When you take the Attack action, you can replace one of your attacks with throwing a flask of Holy Water. Target one creature you…
E
Hooded Lantern
Equipment · Adventuring Gear · 5 gp · 2 lbs
A Hooded Lantern burns Oil as fuel to cast Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. As a Bonus…
E
Horn
Equipment · Instrument · 3 gp · 2 lbs
Ability: Charisma Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
E
Hunting Trap
Equipment · Adventuring Gear · 5 gp · 25 lbs
As a Utilize action, you can set a Hunting Trap, which is a sawtooth steel ring that snaps shut when a creature steps on a…
E
Ink
Equipment · Adventuring Gear · 10 gp
Ink comes in a 1-ounce bottle, which provides enough ink to write about 500 pages.
E
Ink Pen
Equipment · Adventuring Gear · 2 cp
Using Ink, an Ink Pen is used to write or draw.
E
Iron Pot
Equipment · Adventuring Gear · 2 gp · 10 lbs
An Iron Pot holds up to 1 gallon.
E
Iron Spike
Equipment · Adventuring Gear · 1 sp · 0.5 lbs
Iron Spikes come in bundles of ten. As a Utilize action, you can use a blunt object, such as a Light Hammer, to hammer a spike…
E
Iron Spikes
Equipment · Adventuring Gear · 1 gp · 5 lbs
Iron Spikes come in bundles of ten. As a Utilize action, you can use a blunt object, such as a Light Hammer, to hammer a spike…
E
Jeweler's Tools
Equipment · Tool · 25 gp · 2 lbs
Ability: Intelligence Utilize: Discern a gem's value (DC 15) Craft: Arcane Focus, Holy Symbol
E
Jug
Equipment · Adventuring Gear · 2 cp · 4 lbs
A Jug holds up to 1 gallon.
E
Keelboat
Equipment · Ship · 3000 gp
E
Ladder
Equipment · Adventuring Gear · 1 sp · 25 lbs
A Ladder is 10 feet tall. You must climb to move up or down it.
E
Lamp
Equipment · Adventuring Gear · 5 sp · 1 lb
A Lamp burns Oil as fuel to cast Bright Light in a 15-foot radius and Dim Light for an additional 30 feet.
E
Leatherworker's Tools
Equipment · Tool · 5 gp · 5 lbs
Ability: Dexterity Utilize: Add a design to a leather item (DC 10) Craft: Sling, Whip, Hide Armor, Leather Armor, Studded…
E
Lock
Equipment · Adventuring Gear · 10 gp · 1 lb
A Lock comes with a key. Without the key, a creature can use Thieves' Tools to pick this Lock with a successful DC 15 Dexterity…
E
Longship
Equipment · Ship · 10000 gp
E
Lute
Equipment · Instrument · 35 gp · 2 lbs
Ability: Charisma Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
E
Lyre
Equipment · Instrument · 30 gp · 2 lbs
Ability: Charisma Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
E
Magnifying Glass
Equipment · Adventuring Gear · 100 gp
A Magnifying Glass grants Advantage on any ability check made to appraise or inspect a highly detailed item. Lighting a fire with…
E
Manacles
Equipment · Adventuring Gear · 2 gp · 6 lbs
As a Utilize action, you can use Manacles to bind an unwilling Small or Medium creature within 5 feet of yourself that has the…
E
Map
Equipment · Adventuring Gear · 1 gp
If you consult an accurate Map, you gain a +5 bonus to Wisdom (Survival) checks you make to find your way in the place…
E
Map or Scroll Case
Equipment · Adventuring Gear · 1 gp · 1 lb
A Map or Scroll Case holds up to 10 sheets of paper or 5 sheets of parchment.
E
Mason's Tools
Equipment · Tool · 10 gp · 8 lbs
Ability: Strength Utilize: Chisel a symbol or hole in stone (DC 10) Craft: Block and Tackle
E
Mastiff
Equipment · Mount · 25 gp
E
Military Saddle
Equipment · Tack and Harness · 20 gp · 30 lbs
A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage…
E
Mirror
Equipment · Adventuring Gear · 5 gp · 0.5 lbs
A handheld steel Mirror is useful for personal cosmetics but also for peeking around corners and reflecting light as a signal.
E
Mule
Equipment · Mount · 8 gp
E
Navigator's Tools
Equipment · Tool · 25 gp · 2 lbs
Ability: Wisdom Utilize: Plot a course (DC 10), or determine position by stargazing (DC 15)
E
Needle
Equipment · Ammunition · 2 cp · 0.02 lbs
Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the…
E
Needles (50)
Equipment · Ammunition · 1 gp · 1 lb
Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the…
E
Net
Equipment · Adventuring Gear · 1 gp · 3 lbs
When you take the Attack action, you can replace one of your attacks with throwing a Net. Target a creature you can see within 15…
E
Oil
Equipment · Adventuring Gear · 1 sp · 1 lb
You can douse a creature, object, or space with Oil or use it as fuel, as detailed below. Dousing a Creature or an Object: When…
E
Orb
Equipment · Focus · 20 gp · 3 lbs
E
Painter's Supplies
Equipment · Tool · 10 gp · 5 lbs
Ability: Wisdom Utilize: Paint a recognizable image of something you've seen (DC 10) Craft: Druidic Focus, Holy Symbol
E
Pan Flute
Equipment · Instrument · 12 gp · 2 lbs
Ability: Charisma Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
E
Paper
Equipment · Adventuring Gear · 2 sp
One sheet of Paper can hold about 250 handwritten words.
E
Parchment
Equipment · Adventuring Gear · 1 sp
One sheet of Parchment can hold about 250 handwritten words.
E
Perfume
Equipment · Adventuring Gear · 5 gp
Perfume comes in a 4-ounce vial. For 1 hour after applying Perfume to yourself, you have Advantage on Charisma (Persuasion)…
E
Playing Cards
Equipment · Gaming Set · 5 sp
Ability: Wisdom Utilize: Discern whether someone is cheating (DC 10), or win the game (DC 20)
E
Poisoner's Kit
Equipment · Tool · 50 gp · 2 lbs
Ability: Intelligence Utilize: Detect a poisoned object (DC 10) Craft: Basic Poison
E
Pole
Equipment · Adventuring Gear · 5 cp · 7 lbs
A Pole is 10 feet long. You can use it to touch something up to 10 feet away. If you must make a Strength (Athletics) check as…
E
Pony
Equipment · Mount · 30 gp
E
Portable Ram
Equipment · Adventuring Gear · 4 gp · 35 lbs
You can use a Portable Ram to break down doors. When doing so, you gain a +4 bonus to the Strength check. One other character can…
E
Potter's Tools
Equipment · Tool · 10 gp · 3 lbs
Ability: Intelligence Utilize: Discern what a ceramic object held in the past 24 hours (DC 15) Craft: Jug, Lamp
E
Pouch
Equipment · Adventuring Gear · 5 sp · 1 lb
A Pouch holds up to 6 pounds within one-fifth of a cubic foot.
E
Priest's Pack
Equipment · Adventuring Gear · 33 gp · 29 lbs
A Priest's Pack contains the following items: Backpack, Blanket, Holy Water, Lamp, 7 days of Rations, Robe, and Tinderbox.
E
Quiver
Equipment · Adventuring Gear · 1 gp · 1 lb
A Quiver holds up to 20 Arrows.
E
Rations
Equipment · Adventuring Gear · 5 sp · 2 lbs
Rations consist of travel-ready food, including jerky, dried fruit, hardtack, and nuts. See "Malnutrition" for the risks of not…
E
Reliquary
Equipment · Focus · 5 gp · 2 lbs
For a Reliquary to be an effective Holy Symbol, it must be held.
E
Riding Horse
Equipment · Mount · 75 gp
E
Riding Saddle
Equipment · Tack and Harness · 10 gp · 25 lbs
A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle.
E
Robe
Equipment · Adventuring Gear · 1 gp · 4 lbs
A Robe has vocational or ceremonial significance. Some events and locations admit only people wearing a Robe bearing certain…
E
Rod
Equipment · Focus · 10 gp · 2 lbs
E
Rope
Equipment · Adventuring Gear · 1 gp · 5 lbs
As a Utilize action, you can tie a knot with Rope if you succeed on a DC 10 Dexterity (Sleight of Hand) check. The Rope can be…
E
Rowboat
Equipment · Ship · 50 gp · 100 lbs
E
Sack
Equipment · Adventuring Gear · 1 cp · 0.5 lbs
A Sack holds up to 30 pounds within 1 cubic foot.
E
Sailing Ship
Equipment · Ship · 10000 gp
E
Scholar's Pack
Equipment · Adventuring Gear · 40 gp · 22 lbs
A Scholar's Pack contains the following items: Backpack, Book, Ink, Ink Pen, Lamp, 10 flasks of Oil, 10 sheets of Parchment, and…
E
Shawm
Equipment · Instrument · 2 gp · 1 lb
Ability: Charisma Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
E
Shovel
Equipment · Adventuring Gear · 2 gp · 5 lbs
Working for 1 hour, you can use a Shovel to dig a hole that is 5 feet on each side in soil or similar material.
E
Signal Whistle
Equipment · Adventuring Gear · 5 cp
When blown as a Utilize action, a Signal Whistle produces a sound that can be heard up to 600 feet away.
E
Sled
Equipment · Vehicle · 20 gp · 300 lbs
E
Sling Bullet
Equipment · Ammunition · 0.2 cp · 0.075 lbs
Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the…
E
Sling Bullets (20)
Equipment · Ammunition · 4 cp · 1.5 lbs
Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the…
E
Smith's Tools
Equipment · Tool · 20 gp · 8 lbs
Ability: Strength Utilize: Pry open a door or container (DC 20) Craft: Any Melee weapon (except Club, Greatclub, Quarterstaff,…
E
Sprig of Mistletoe
Equipment · Focus · 1 gp
E
Spyglass
Equipment · Adventuring Gear · 1000 gp · 1 lb
Objects viewed through a Spyglass are magnified to twice their size.
E
Stabling (per day)
Equipment · Tack and Harness · 5 cp
E
Staff
Equipment · Focus · 5 gp · 4 lbs
E
String
Equipment · Adventuring Gear · 1 sp
String is 10 feet long. You can tie a knot in it as a Utilize action.
E
Tent
Equipment · Adventuring Gear · 2 gp · 20 lbs
A Tent sleeps up to two Small or Medium creatures.
E
Thieves' Tools
Equipment · Tool · 25 gp · 1 lb
Ability: Dexterity Utilize: Pick a lock (DC 15), or disarm a trap (DC 15)
E
Three-Dragon Ante Set
Equipment · Gaming Set · 1 gp
Ability: Wisdom Utilize: Discern whether someone is cheating (DC 10), or win the game (DC 20)
E
Tinderbox
Equipment · Adventuring Gear · 5 sp · 1 lb
A Tinderbox is a small container holding flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a…
E
Tinker's Tools
Equipment · Tool · 50 gp · 10 lbs
Ability: Dexterity Utilize: Assemble a Tiny item composed of scrap, which falls apart in 1 minute (DC 20) Craft: Musket,…
E
Torch
Equipment · Adventuring Gear · 1 cp · 1 lb
A Torch burns for 1 hour, casting Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. When you take the…
E
Traveler's Clothes
Equipment · Adventuring Gear · 2 gp · 4 lbs
Traveler's Clothes are resilient garments designed for travel in various environments.
E
Trinket
Equipment · Adventuring Gear
When you make your character, you can roll once on the Trinkets table to gain a Tiny trinket, a simple item lightly touched by…
E
Vial
Equipment · Adventuring Gear · 1 gp
A Vial holds up to 4 ounces.
E
Viol
Equipment · Instrument · 30 gp · 1 lb
Ability: Charisma Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
E
Wagon
Equipment · Vehicle · 35 gp · 400 lbs
E
Wand
Equipment · Focus · 10 gp · 1 lb
E
Warhorse
Equipment · Mount · 400 gp
E
Warship
Equipment · Ship · 25000 gp
E
Waterskin
Equipment · Adventuring Gear · 2 sp · 5 lbs
A Waterskin holds up to 4 pints. If you don't drink sufficient water, you risk dehydration.
E
Weaver's Tools
Equipment · Tool · 1 gp · 5 lbs
Ability: Dexterity Utilize: Mend a tear in clothing (DC 10), or sew a Tiny design (DC 10) Craft: Padded Armor, Basket, Bedroll,…
E
Woodcarver's Tools
Equipment · Tool · 1 gp · 5 lbs
Ability: Dexterity Utilize: Carve a pattern in wood (DC 10) Craft: Club, Greatclub, Quarterstaff, Ranged weapons (except…
E
Wooden Staff
Equipment · Focus · 5 gp · 4 lbs
E
Yew Wand
Equipment · Focus · 10 gp · 1 lb