V
Velarith
Overview
Rules
Velarith
V
Velarith
One D&D 2024
A world by Unknown GM
Share
🎯
Skills
One D&D 2024 · 18 entries
Quick Tables
Conditions
Actions
Skills
Classes
Species
Backgrounds
Feats
Spells
Weapons
Armor
Equipment
Rules
Filters
18 entries
Cards
Table
D
Acrobatics
Dexterity
Dexterity (Acrobatics) covers attempts to stay on your feet in tricky situations and to perform acrobatic stunts — running across…
W
Animal Handling
Wisdom
Wisdom (Animal Handling) is called for when calming a domesticated animal, keeping a mount from getting spooked, intuiting an…
I
Arcana
Intelligence
Intelligence (Arcana) measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the…
S
Athletics
Strength
Strength (Athletics) covers difficult physical situations: climbing a sheer or slippery cliff face, jumping unusually long…
C
Deception
Charisma
Charisma (Deception) determines whether you can convincingly hide the truth, through ambiguity, misdirection, or outright lies.…
I
History
Intelligence
Intelligence (History) measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past…
W
Insight
Wisdom
Wisdom (Insight) decides whether you can determine the true intentions of a creature — searching out a lie or predicting…
C
Intimidation
Charisma
Charisma (Intimidation) is used when you attempt to influence someone through overt threats, hostile actions, and physical…
I
Investigation
Intelligence
Intelligence (Investigation) is used when you look around for clues and make deductions based on them — deducing the location of…
W
Medicine
Wisdom
Wisdom (Medicine) lets you try to stabilize a dying creature (DC 10) or diagnose an illness.
I
Nature
Intelligence
Intelligence (Nature) measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles.
W
Perception
Wisdom
Wisdom (Perception) lets you spot, hear, or otherwise detect the presence of something. Your passive Perception score is 10 +…
C
Performance
Charisma
Charisma (Performance) determines how well you can delight an audience with music, dance, acting, storytelling, or some other…
C
Persuasion
Charisma
Charisma (Persuasion) is used when you attempt to influence someone with tact, social graces, or good nature. In D&D 2024, social…
I
Religion
Intelligence
Intelligence (Religion) measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy…
D
Sleight of Hand
Dexterity
Dexterity (Sleight of Hand) covers acts of legerdemain and manual trickery — planting something on someone, concealing an object…
D
Stealth
Dexterity
Dexterity (Stealth) is called for when you attempt to conceal yourself from enemies, slink past guards, slip away without being…
W
Survival
Wisdom
Wisdom (Survival) is called for to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs of…