The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites.
Bonus Cantrip
You learn one additional druid cantrip of your choice. This cantrip doesn't count against the number of druid cantrips you know.
Natural Recovery
Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can't use this feature again until you finish a long rest.
For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.
Circle Spells
Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land—arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark—and consult the associated list of spells.
Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.
Arctic
Druid Level | Circle Spells
3rd | hold person, spike growth
5th | sleet storm, slow
7th | freedom of movement, ice storm
9th | commune with nature, cone of cold
Coast
Druid Level | Circle Spells
3rd | mirror image, misty step
5th | water breathing, water walk
7th | control water, freedom of movement
9th | conjure elemental, scrying
Desert
Druid Level | Circle Spells
3rd | blur, silence
5th | create food and water, protection from energy
7th | blight, hallucinatory terrain
9th | insect plague, wall of stone
Forest
Druid Level | Circle Spells
3rd | barkskin, spider climb
5th | call lightning, plant growth
7th | divination, freedom of movement
9th | commune with nature, tree stride
Grassland
Druid Level | Circle Spells
3rd | invisibility, pass without trace
5th | daylight, haste
7th | divination, freedom of movement
9th | dream, insect plague
Mountain
Druid Level | Circle Spells
3rd | spider climb, spike growth
5th | lightning bolt, meld into stone
7th | stone shape, stoneskin
9th | passwall, wall of stone
Swamp
Druid Level | Circle Spells
3rd | darkness, Melf's acid arrow
5th | water walk, stinking cloud
7th | freedom of movement, locate creature
9th | insect plague, scrying
Underdark
Druid Level | Circle Spells
3rd | spider climb, web
5th | gaseous form, stinking cloud
7th | greater invisibility, stone shape
9th | cloudkill, insect plague