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ONBOARDING TEST - Session Zero
Overview
Rules
ONBOARDING TEST - Session Zero
O
ONBOARDING TEST - Session Zero
Pathfinder 2e
A world by Unknown GM
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Backgrounds
Pathfinder 2e · 10 entries
Conditions
Actions
Skills
Classes
Ancestries
Backgrounds
Feats
Spells
Weapons
Armor
Equipment
10 entries
Cards
Table
Acolyte
Skills: Religion · Lore: Scribing Lore · Feat: Student of the Canon
You spent your early years in a religious monastery or cloister, learning the tenets of a faith alongside your letters.
Criminal
Skills: Stealth · Lore: Underworld Lore · Feat: Experienced Smuggler
You have a history of breaking the law, whether as a burglar, con artist, muscle, or smuggler.
Detective
Skills: Society · Lore: Underworld Lore · Feat: Streetwise
You have solved mysteries and investigated crimes, formally or otherwise, and learned to read a scene and a suspect alike.
Farmhand
Skills: Athletics · Lore: Farming Lore · Feat: Assurance (Athletics)
You grew up working the land, tending animals and crops from a young age.
Guard
Skills: Intimidation · Lore: Legal Lore · Feat: Quick Coercion
You served as a guard for a settlement, caravan, or wealthy patron, watching for trouble and dealing with it when it came.
Hunter
Skills: Survival · Lore: Tanning Lore · Feat: Survey Wildlife
You spent your life tracking and bringing down game to feed and clothe your community.
Merchant
Skills: Diplomacy · Lore: Mercantile Lore · Feat: Bargain Hunter
You bought low and sold high, learning the rhythms of trade and the art of a fair (or favorable) deal.
Noble
Skills: Society · Lore: Genealogy Lore · Feat: Courtly Graces
You were raised among the aristocracy, versed in etiquette, lineage, and the games nobles play.
Scholar
Skills: Arcana, Nature, Occultism, or Religion (choose one) · Lore: Academia Lore · Feat: Assurance (chosen skill)
You devoted yourself to a course of academic study, becoming a font of theoretical knowledge in your chosen field.
Warrior
Skills: Intimidation · Lore: Warfare Lore · Feat: Combat Climber
You fought in a tribal skirmish, a mercenary company, or a standing army before taking up the adventuring life.