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ONBOARDING TEST - Session Zero
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ONBOARDING TEST - Session Zero
O
ONBOARDING TEST - Session Zero
Pathfinder 2e
A world by Unknown GM
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Spells
Pathfinder 2e · 24 entries
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24 entries
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Table
Aid
Spell
Prepared in advance with a chosen ally, this spell lets you grant them a bonus to an incoming check or save when they call for…
Chain Lightning
Spell
A crackling arc of lightning leaps from your hand to the primary target, then chains to nearby secondary targets. The primary…
Cloudkill
Spell
A billowing cloud of poison gas appears, dealing poison damage each round to creatures inside and slowly spreading to fill more…
Detect Magic
Spell
Information about magical phenomena pervading the area streams into your mind. You detect the presence of magic within the area,…
Disintegrate
Spell
A thin, green ray leaps from your finger, dealing severe damage to the target. If the damage reduces a non-creature target to 0…
Fireball
Spell
A roaring blast of fire appears at a point you choose, dealing significant fire damage to all creatures in the area. A success…
Fly
Spell
The target sprouts magical wings or otherwise gains the ability to fly at its Speed for the duration, able to Fly as a move…
Glitterdust
Spell
Golden particles fall over the area, coating creatures and revealing invisible ones for the duration. Failing the save also…
Grease
Spell
Grease appears and instantly coats a slippery object, jinxing a creature's Athletics checks to Climb it or forcing a save against…
Guidance
Spell
You ask for a boon from beyond. The target gains a +1 status bonus to one check or saving throw it attempts within the next…
Harm
Spell
You channel negative energy to harm a living target or heal an undead target. The touch version deals direct damage or healing…
Haste
Spell
The target gains an extra action each turn that can be used only for a Strike or to Stride, for the duration of the spell.
Heal
Spell
You channel positive energy to heal a living target or damage an undead target. A single action version requires touch and…
Invisibility
Spell
The target turns invisible until it uses a hostile action, at which point the spell ends immediately after that action resolves.
Light
Spell
You cause an object you touch, or a point in space if you have no free hand, to glow like a torch, shedding bright light in a…
Magic Missile
Spell
You send a dart of force streaking toward a creature. It automatically hits and deals 1d4+1 force damage. For each additional…
Mirror Image
Spell
You create three illusory duplicates of yourself that move and act as you do. When you would be hit by an attack, roll a flat…
Produce Flame
Spell
A flame appears in your hand, and you send it streaking to explode against your target. It deals fire damage equal to that of a…
Ray of Frost
Spell
You launch a bolt of freezing energy. Make a spell attack roll against the target's AC. On a hit, deal cold damage; on a critical…
Shield
Spell
You create a magical buckler of force. Until the start of your next turn, you gain a +1 circumstance bonus to AC, and you can use…
Sleep
Spell
You infest the minds of creatures in the area with drowsiness. A creature that critically fails falls asleep and is unconscious…
Slow
Spell
The target becomes sluggish. On a failure it loses 1 action each turn for a set duration; on a critical failure it loses 2…
True Strike
Spell
Divine forces guide your next attack. Make your next attack roll against a creature before the end of your turn with a +2…
Wall of Force
Spell
An invisible wall of pure magical force springs into existence, blocking physical and even incorporeal passage. It cannot be…