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Pathfinder 2e · 12 entries
| Action | Cost | Trigger |
|---|---|---|
| Aid | Reaction | An ally is about to use a skill or make an attack roll |
Skill check or attack roll vs. DC 15/20/25. Success: +2 circumstance to ally's roll. Critical success: +3. Critical failure: -1. | ||
| Escape | 1 action | — |
Unarmed attack roll, Acrobatics, or Athletics vs. escape DC to free yourself from a Grab or restraint. | ||
| Grapple | 1 action | — |
Athletics vs. target Fortitude DC. Success: target Grabbed until end of your next turn. Critical success: Restrained. Critical failure: you are Grabbed. | ||
| Interact | 1 action | — |
Grab an unattended item, open a door, or perform another significant manipulation of an object. | ||
| Raise a Shield | 1 action | — |
Position your shield to defend. Provides item bonus to AC equal to shield bonus; enables Shield Block reaction. | ||
| Ready | 2 actions | — |
Prepare an action as a reaction to a specified trigger before the start of your next turn. | ||
| Seek | 1 action | — |
Perception check to find hidden or undetected creatures and objects in a 30-ft cone or 15-ft burst. | ||
| Shove | 1 action | — |
Athletics vs. target Fortitude DC. Success: target pushed 5 ft. Critical success: 10 ft. Critical failure: you are Off-Guard until start of next turn. | ||
| Step | 1 action | — |
Move 5 feet without triggering reactions from movement. | ||
| Stride | 1 action | — |
Move up to your Speed. Difficult terrain costs 1 extra foot per foot moved. | ||
| Strike | 1 action | — |
Attack with a weapon or unarmed attack. MAP: -5 on second, -10 on third (-4/-8 with agile weapons). | ||
| Trip | 1 action | — |
Athletics vs. target Reflex DC. Success: target Prone. Critical success: target Prone and takes 1d6 bludgeoning. Critical failure: you fall Prone. | ||