What to test

This page reflects the current test focus. It updates with each beta email when new things ship.

GM Screen

The GM Screen is the live running interface — it opens when you click Run Session in your world. This is the highest-priority area to test because it's what's active at the table.

Things to try:

  • Open a session, drag a few entity cards onto the screen, then close the tab and reopen it. Your card layout should restore exactly as you left it.
  • Double-click an entity card to enter portrait mode. The stat block tab should slide out on hover and pin when you need it.
  • Switch between entity cards, minimise some, and expand others. Check that the layout stays stable.
  • Try it on a tablet if you have one — the layout adjusts for smaller screens.

What to look for:

  • Cards that don't restore after a reload
  • Portrait mode that doesn't respond to double-click
  • Any cards that overlap incorrectly or jump position

Discord sharing

Before testing this, complete the Discord sharing setup — you need a webhook URL saved in World Settings.

Things to try:

  • Open the GM Screen and click the Discord button in the toolbar.
  • Share an entity card to your channel. Check that the name, description, and portrait appear correctly in Discord.
  • Share a scene image if you have one set as background art.
  • Try sharing from a few different entity types — NPCs, locations, factions.

What to look for:

  • Posts that don't appear in Discord after clicking Post
  • Missing portraits or broken image links in Discord
  • The Discord button not appearing at all (means the webhook isn't saved — check World Settings)

3D dice roller

Things to try:

  • Open the GM Screen. Click the dice icon to open the roller.
  • Roll some dice with the 3D toggle on. The physics animation should play.
  • Click the 3D button in the dice roller header to turn off the animation. The preference should save — close the session and reopen it, and 3D should still be off.
  • Toggle 3D back on and confirm the animation returns.

What to look for:

  • The 3D toggle not persisting between sessions
  • Dice that roll but don't resolve to a visible number
  • Performance issues — the 3D overlay can be heavy on older devices or when screen sharing

Game system content

When creating a new world or editing an existing one, selecting a supported game system (D&D 5e 2024, Pathfinder 2e, Fate Core, Dungeon World, Ironsworn, Blades in the Dark, Shadowrun, Forbidden Lands, World of Darkness) should prompt you to load official content.

Things to try:

  • Create a new world and pick one of the supported systems in Step 2. The content modal should appear before Step 3.
  • Edit an existing world and change the game system to a supported one. The modal should appear on save.
  • Load the official content and navigate to your stat block library. Official entries should appear.
  • Try filtering by game system in the stat block search.

What to look for:

  • Modal not appearing for supported systems
  • Official content not showing up after loading
  • Incorrect content appearing (e.g. D&D 5e content loading when you selected Ironsworn)

Player portal

Things to try:

  • Copy a portal link from your dashboard (the copy button is next to each campaign portal link).
  • Open the link in an incognito window and confirm the portal loads.
  • Toggle the world public/private using the inline toggle on the campaign card — the change should reflect immediately.
  • Send the portal link to a player and have them open it on their phone.

What to look for:

  • Portal links that don't copy correctly
  • Portal pages that 404 or show errors
  • The public/private toggle not saving

WorldAnvil import

If you have a WorldAnvil export, this is a good time to test the importer.

Things to try:

  • Export your world from WorldAnvil (JSON or ZIP — both formats are accepted).
  • Go to the Skryrún Import Hub and select the WorldAnvil importer.
  • Upload your export and confirm your articles are detected and imported correctly.
  • Check that article categories map to the right entity types (people → NPC, location → Location, etc.).

What to look for:

  • A "no articles found" error (if this happens, note the exact export settings you used and report it)
  • Articles importing into the wrong category
  • The importer hanging or timing out on large exports

How to flag something that isn't clearly a bug

If you're not sure whether something is broken or intentional, use Discord or email rather than the bug reporter. Context helps — "I expected X but got Y, is that right?" is always a useful question.

See also