Character arc log
The Arc Log is a record of who your character is becoming through play. It's not a plan and not a script. It reflects what actually happened at the table.
Arc types
At the start of the campaign — typically during Session Zero — your GM assigns your character an arc type. The arc type frames the shape of your character's journey. The six arc types are:
- Redemption — your character is trying to make right something they did or failed to do
- Chosen One — your character has a destiny they didn't ask for and may not want
- Found Family — your character is learning what it means to belong somewhere
- Corruption / Descent — your character is being pulled toward something they swore they'd never become
- Self-Discovery — your character doesn't know who they are yet
- Revenge / Justice — your character is pursuing accountability for a specific wrong
Your arc type shapes which reflection prompts appear and which milestone markers your GM uses. It doesn't constrain how you play your character.
What you see in the Arc Log
Not everything is visible at once. The log reveals itself as your arc unfolds:
- Foundational components set at Session Zero — the baseline of who your character is when the campaign begins
- Milestones your GM unlocks as significant moments occur in the campaign
- Your reflection answers from each session
- GM-noted moments your GM has logged directly
Components that haven't been reached yet don't appear in your log. This is intentional.
Session reflection prompts
After each session you have 48 hours to answer one rotating reflection question. Examples of questions you'll see:
- "What did your character lose or gain tonight?"
- "What did your character believe that they now doubt?"
- "What did your character do that they can't take back?"
One question per session. Answering is optional — if you skip it, the session is still logged, just without a reflection entry. Your answers go into your arc log and are visible to your GM.
Short answers are fine. A sentence or two is enough to capture the moment. You can always expand on it later.
Branch points
At some point in the campaign, your GM will unlock a branch point — a moment of divergence in your character's journey. After the session where that moment occurs, you select which branch your character took.
You don't choose your branch in advance. You play your character at the table. The arc reflects what happened. Your branch selection after the session is a record of the choice that was made, not a decision you're making now.
GM-logged moments
Your GM can also log arc moments from their side — significant things they noticed about your character during play. These appear in your log labeled as GM noted entries and are visible to you. Your GM can't edit your reflection answers; you can't edit their noted moments.
Troubleshooting
I missed the 48-hour window to answer my reflection prompt. The reflection window closes automatically. You can't add a late entry for that session, but the session is still logged. Future sessions will have their own prompts — one missed entry doesn't affect your arc.
My arc type isn't set and I'm not seeing any prompts. Arc types are assigned by your GM, typically during Session Zero. If your arc type shows as unset, ask your GM to assign one from your character's profile in the campaign dashboard.
I don't see a branch point option even though my GM said one was unlocked. Branch points appear after the session where the branching moment occurred. If your GM unlocked it but you don't see it, try refreshing your arc log. If it still doesn't appear, your GM may need to check that the branch point was published, not just saved as a draft.
I can see the Arc Log but it only shows Session Zero entries. The log reveals itself progressively — only milestones your GM has explicitly unlocked appear. If several sessions have passed without new log entries, ask your GM to check whether milestones are being logged from their campaign dashboard.
See also
- Backstory builder — your character's history before the campaign
- Relationship anchors — tracking connections to NPCs and PCs